Solve Puzzles and Explore The World. Maze Attack Kickstarter Campaign Launches on 6/15/2017

Maze Attack Kickstarter 6/15/2017

Alone We Can Do So Little, TOGETHER We Can Do So Much.”

— Helen Keller

KATY, TEXAS, USA, May 31, 2017 /EINPresswire.com/ — Maze Attack is an exciting 2D puzzle video game, that offers action and adventure through unique puzzles and boss battles. Many of these puzzles will require observation, awareness and problem solving skills, in-order to overcome such challenging obstacles.

It's funny though. because the process of developing this video game is a puzzle within itself.
And after realizing that, I begin to notice.
Everyday people are faced with hundreds of hundreds of puzzles. And those puzzles takes them on a journey of adventure; action, drama, challenges, excitement- I mean you name it. I have an idea. Lets make use of a few real life activities as an example to this.
Well, you have people that tries to figure out a good way of managing their funds. Some people try to figure out what to wear to an upcoming event. Some try to avoid or resolve conflict with co-works, and some even wonder when to take a vacation, etc…
People are faced with puzzles everyday. Some puzzles they fail, and some puzzles they solve.
Which brings us to Maze Attack.

Exploring the world of Maze Attack, Vimgraimeneya (Vim-Grain-Men-Ne-Ya),
encourages players to learn about their surroundings, and each character's
unique skills and abilities.
The world of Vimgrainmeneya lurks with surprises. one of those surprises is the presence of the sun. Which will make puzzles less dangerous, but creatures will be more fierce. And the presence of the moon, will make puzzles more dangerous, and creatures less aggressive.

Maze Attack's dream, is to help many people try to solve their problems, puzzles, conflicts and challenges to the best of their abilities. While trying to become the greatest problem solver in the universe. However, solving puzzles is not that easy- but, it is very rewarding.
Solving puzzles in Maze Attack will improve player's critical thinking; problem solving, recognition, path finding, reflex and timing skills. While giving the player a unique captivating and fun story, with a twists that is worth writing home about.

This is Maze Attack. An experience puzzle video game, full of action, adventure, fun and excitement. In a universe with many rewarding puzzles waiting to be solved.

Join our emailing list and stay informed.
https://www.gameidis.com/signup-landing-page

Joshua West
Gameidis
7134962394
email us here


Source: EIN Presswire

Global Single Effects Market 2017 Size, Share, Development Status, Type and Application, Segmentation, Forecast by 2022

Single Effects Market

WiseGuyReports.com adds “Single Effects Market 2017 Global Analysis, Growth, Trends, Opportunities Research Report Forecasting to 2022”reports to its database.

PUNE, INDIA, May 31, 2017 /EINPresswire.com/ — Single Effects Market:

Executive Summary

This report studies the Single Effects market status and outlook of global and United States, from angles of players, regions, product types and end industries; this report analyzes the top players in global and United States market, and splits the Single Effects market by product type and applications/end industries.

The global Single Effects market is valued at XX million USD in 2016 and is expected to reach XX million USD by the end of 2022, growing at a CAGR of XX% between 2016 and 2022.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Single Effects. United States plays an important role in global market, with market size of xx million USD in 2016 and will be xx million USD in 2022, with a CAGR of XX.

Request Sample Report @ https://www.wiseguyreports.com/sample-request/1308437-2017-2022-single-effects-report-on-global-and-united-states-market

Geographically, this report is segmented into several key regions, with sales, revenue, market share (%) and growth Rate (%) of Single Effects in these regions, from 2012 to 2022 (forecast), covering

United States
North America
Europe
Asia-Pacific
South America
Middle East and Africa

The major players in global and United States Single Effects market, including BOSS, Digitech, Line 6, ZOOM Corporation, Dunlop Manufacturing, TC Electronic, Electro-Harmonix, Behringer, Korg, Fulltone, Chase Bliss Audio, Ibanez, EarthQuaker Devices

The On the basis of product, the Single Effects market is primarily split into

Single Effects for Guitar
Single Effects for Bass
Others
On the basis on the end users/applications, this report covers

Acoustic Guitars
Electric Guitars
Acoustic Bass
Electric Bass
Others

For further information on this report, visit – https://www.wiseguyreports.com/enquiry/1308437-2017-2022-single-effects-report-on-global-and-united-states-market

Table of Contents

2017-2022 Single Effects Report on Global and United States Market, Status and Forecast, by Players, Types and Applications
1 Methodology and Data Source
1.1 Methodology/Research Approach
1.1.1 Research Programs/Design
1.1.2 Market Size Estimation
1.1.3 Market Breakdown and Data Triangulation
1.2 Data Source
2.1.1 Secondary Sources
2.1.2 Primary Sources
1.3 Disclaimer

2 Single Effects Market Overview
2.1 Single Effects Product Overview
2.2 Single Effects Market Segment by Type
2.2.1 Single Effects for Guitar
2.2.2 Single Effects for Bass
2.2.3 Others
2.3 Global Single Effects Product Segment by Type
2.3.1 Global Single Effects Sales (K Units) and Growth (%) by Types (2012, 2016 and 2022)
2.3.2 Global Single Effects Sales (K Units) and Market Share (%) by Types (2012-2017)
2.3.3 Global Single Effects Revenue (Million USD) and Market Share (%) by Types (2012-2017)
2.3.4 Global Single Effects Price (USD/Unit) by Type (2012-2017)
2.4 United States Single Effects Product Segment by Type
2.4.1 United States Single Effects Sales (K Units) and Growth by Types (2012, 2016 and 2022)
2.4.2 United States Single Effects Sales (K Units) and Market Share by Types (2012-2017)
2.4.3 United States Single Effects Revenue (Million USD) and Market Share by Types (2012-2017)
2.4.4 United States Single Effects Price (USD/Unit) by Type (2012-2017)

3 Single Effects Application/End Users
3.1 Single Effects Segment by Application/End Users
3.1.1 Acoustic Guitars
3.1.2 Electric Guitars
3.1.3 Acoustic Bass
3.1.4 Electric Bass
3.1.5 Others
3.2 Global Single Effects Product Segment by Application
3.2.1 Global Single Effects Sales (K Units) and CGAR (%) by Applications (2012, 2016 and 2022)
3.2.2 Global Single Effects Sales (K Units) and Market Share (%) by Applications (2012-2017)
3.3 United States Single Effects Product Segment by Application
3.3.1 United States Single Effects Sales (K Units) and CGAR (%) by Applications (2012, 2016 and 2022)
3.3.2 United States Single Effects Sales (K Units) and Market Share (%) by Applications (2012-2017)

4 Single Effects Market Status and Outlook by Regions
4.1 Global Market Status and Outlook by Regions
4.1.1 Global Single Effects Market Size and CAGR by Regions (2012, 2016 and 2022)
4.1.2 North America
4.1.3 Asia-Pacific
4.1.4 Europe
4.1.5 South America
4.1.6 Middle East and Africa
4.1.7 United States
4.2 Global Single Effects Sales and Revenue by Regions
4.2.1 Global Single Effects Sales (K Units) and Market Share (%) by Regions (2012-2017)
4.2.2 Global Single Effects Revenue (Million USD) and Market Share (%) by Regions (2012-2017)
4.2.3 Global Single Effects Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
4.2.4 North America Single Effects Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
4.2.5 Europe Single Effects Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
4.2.6 Asia-Pacific Single Effects Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
4.2.7 South America Single Effects Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
4.2.8 Middle East and Africa Single Effects Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017)
4.2.9 United States Single Effects Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)

5 Global Single Effects Market Competition by Players/Manufacturers
5.1 Global Single Effects Sales (K Units) and Market Share by Players (2012-2017)
5.2 Global Single Effects Revenue (Million USD) and Share by Players (2012-2017)
5.3 Global Single Effects Average Price (USD/Unit) by Players (2012-2017)
5.4 Players Single Effects Manufacturing Base Distribution, Sales Area, Product Types
5.5 Single Effects Market Competitive Situation and Trends
5.5.1 Single Effects Market Concentration Rate
5.5.2 Global Single Effects Market Share (%) of Top 3 and Top 5 Players
5.5.3 Mergers & Acquisitions, Expansion

6 United States Single Effects Market Competition by Players/Manufacturers
6.1 United States Single Effects Sales (K Units) and Market Share by Players (2012-2017)
6.2 United States Single Effects Revenue (Million USD) and Share by Players (2012-2017)
6.3 United States Single Effects Average Price (USD/Unit) by Players (2012-2017)
6.4 United States Single Effects Market Share (%) of Top 3 and Top 5 Players

…CONTINUED

Buy this Report @ https://www.wiseguyreports.com/checkout?currency=one_user-USD&report_id=1308437

Norah Trent
WiseGuy Research Consultants Pvt. Ltd.
+1 646 845 9349 / +44 208 133 9349
email us here


Source: EIN Presswire

Global Digital Gaming Market 2017 Size, Share, Growth, Trends, Status, Type, Application, Segmentation, Forecast by 2022

Digital Gaming Market

WiseGuyReports.com adds “Digital Gaming Market 2017 Global Analysis, Growth, Trends, Opportunities Research Report Forecasting to 2022”reports to its database.

PUNE, INDIA, May 30, 2017 /EINPresswire.com/ — Digital Gaming Market:

Executive Summary

This report studies the global Digital Gaming market, analyzes and researches the Digital Gaming development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like

Activision Blizzard
Zynga
Electronic Arts
Wargaming
Giant Interactive
GungHo Online
NCSOFT
Smilegate
Microsoft
Riot Games

Market segment by Regions/Countries, this report covers

United States
EU
Japan
China
India
Southeast Asia

Market segment by Type, Digital Gaming can be split into

Free-to-play
Pay-to-play

Market segment by Application, Digital Gaming can be split into

Mobile Devices
PC
TV
Gaming Console

If you have any special requirements, please let us know and we will offer you the report as you want. 

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Table of Content:

Global Digital Gaming Market Size, Status and Forecast 2022
1 Industry Overview of Digital Gaming
1.1 Digital Gaming Market Overview
1.1.1 Digital Gaming Product Scope
1.1.2 Market Status and Outlook
1.2 Global Digital Gaming Market Size and Analysis by Regions
1.2.1 United States
1.2.2 EU
1.2.3 Japan
1.2.4 China
1.2.5 India
1.2.6 Southeast Asia
1.3 Digital Gaming Market by Type
1.3.1 Free-to-play
1.3.2 Pay-to-play
1.4 Digital Gaming Market by End Users/Application
1.4.1 Mobile Devices
1.4.2 PC
1.4.3 TV
1.4.4 Gaming Console

2 Global Digital Gaming Competition Analysis by Players
2.1 Digital Gaming Market Size (Value) by Players (2016 and 2017)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future

4 Global Digital Gaming Market Size by Type and Application (2012-2017)
4.1 Global Digital Gaming Market Size by Type (2012-2017)
4.2 Global Digital Gaming Market Size by Application (2012-2017)
4.3 Potential Application of Digital Gaming in Future
4.4 Top Consumer/End Users of Digital Gaming

5 United States Digital Gaming Development Status and Outlook
5.1 United States Digital Gaming Market Size (2012-2017)
5.2 United States Digital Gaming Market Size and Market Share by Players (2016 and 2017)

6 EU Digital Gaming Development Status and Outlook
6.1 EU Digital Gaming Market Size (2012-2017)
6.2 EU Digital Gaming Market Size and Market Share by Players (2016 and 2017)

7 Japan Digital Gaming Development Status and Outlook
7.1 Japan Digital Gaming Market Size (2012-2017)
7.2 Japan Digital Gaming Market Size and Market Share by Players (2016 and 2017)

8 China Digital Gaming Development Status and Outlook
8.1 China Digital Gaming Market Size (2012-2017)
8.2 China Digital Gaming Market Size and Market Share by Players (2016 and 2017)

9 India Digital Gaming Development Status and Outlook
9.1 India Digital Gaming Market Size (2012-2017)
9.2 India Digital Gaming Market Size and Market Share by Players (2016 and 2017)

10 Southeast Asia Digital Gaming Development Status and Outlook
10.1 Southeast Asia Digital Gaming Market Size (2012-2017)
10.2 Southeast Asia Digital Gaming Market Size and Market Share by Players (2016 and 2017)

11 Market Forecast by Regions, Type and Application (2017-2022)
11.1 Global Digital Gaming Market Size (Value) by Regions (2017-2022)
11.1.1 United States Digital Gaming Revenue and Growth Rate (2017-2022)
11.1.2 EU Digital Gaming Revenue and Growth Rate (2017-2022)
11.1.3 Japan Digital Gaming Revenue and Growth Rate (2017-2022)
11.1.4 China Digital Gaming Revenue and Growth Rate (2017-2022)
11.1.5 India Digital Gaming Revenue and Growth Rate (2017-2022)
11.1.6 Southeast Asia Digital Gaming Revenue and Growth Rate (2017-2022)
11.2 Global Digital Gaming Market Size (Value) by Type (2017-2022)
11.3 Global Digital Gaming Market Size by Application (2017-2022)

12 Digital Gaming Market Dynamics
12.1 Digital Gaming Market Opportunities
12.2 Digital Gaming Challenge and Risk
12.2.1 Competition from Opponents
12.2.2 Downside Risks of Economy
12.3 Digital Gaming Market Constraints and Threat
12.3.1 Threat from Substitute
12.3.2 Government Policy
12.3.3 Technology Risks
12.4 Digital Gaming Market Driving Force
12.4.1 Growing Demand from Emerging Markets
12.4.2 Potential Application

13 Market Effect Factors Analysis
13.1 Technology Progress/Risk
13.1.1 Substitutes
13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
13.3.1 Economic Fluctuations
13.3.2 Other Risk Factors

For further information on this report, visit – https://www.wiseguyreports.com/enquiry/1321726-global-digital-gaming-market-size-status-and-forecast-2022

List of Tables and Figures

Figure Digital Gaming Product Scope
Figure Global Digital Gaming Market Size (Million USD) (2012-2017)
Table Global Digital Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Global Digital Gaming Market Share by Regions in 2016
Figure United States Digital Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure EU Digital Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Japan Digital Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure China Digital Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure India Digital Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Southeast Asia Digital Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Global Digital Gaming Market Share by Type in 2016
Figure Free-to-play Market Size (Million USD) and Growth Rate (2012-2017)
Figure Pay-to-play Market Size (Million USD) and Growth Rate (2012-2017)
Figure Global Digital Gaming Market Share by Application in 2016
Figure Digital Gaming Market Size (Million USD) and Growth Rate in Mobile Devices (2012-2017)
Figure Digital Gaming Market Size (Million USD) and Growth Rate in PC (2012-2017)
Figure Digital Gaming Market Size (Million USD) and Growth Rate in TV (2012-2017)
Figure Digital Gaming Market Size (Million USD) and Growth Rate in Gaming Console (2012-2017)
Table Digital Gaming Market Size (Million USD) by Players (2016 and 2017)
Figure Digital Gaming Market Size Share by Players in 2016
Figure Digital Gaming Market Size Share by Players in 2017
Table Activision Blizzard Basic Information List
Table Digital Gaming Business Revenue (Million USD) of Activision Blizzard (2012-2017)
Figure Activision Blizzard Digital Gaming Business Revenue Market Share in 2016
Table Zynga Basic Information List
Table Digital Gaming Business Revenue (Million USD) of Zynga (2012-2017)
Figure Zynga Digital Gaming Business Revenue Market Share in 2016
Table Electronic Arts Basic Information List

…CONTINUED

Buy this Report @ https://www.wiseguyreports.com/checkout?currency=one_user-USD&report_id=1321726

Norah Trent
WiseGuy Research Consultants Pvt. Ltd.
+1 646 845 9349 / +44 208 133 9349
email us here


Source: EIN Presswire

Global Virtual Reality in Gaming Market Worth USD 14.6 Billion by 2023

Virtual Reality In Gaming Market

Virtual Reality in Gaming Market By Hardware (Headsets, Devices, Glasses, Gloves), By Software, By Compatibility – Forecast 2023

PUNE, MAHARASHTRA, INDIA, May 29, 2017 /EINPresswire.com/ — Market Highlights
The Virtual Reality Market is highly competitive and consists of major players including Samsung Electronics, Sony, and Google. Several companies are investing in their research and development division to come up with innovative technological products. Therefore, rapid increase in awareness of VR technology by the company and increasing demand of the consumers is expected to boost the Virtual Reality in Gaming Market.

The virtual reality in gaming market is driven by multiple factors such as increasing disposable income, advanced technological solutions such as three-dimensional environment and increasing demand by consumers for new type of entertainment. However, factors such as health-related issues and lack of awareness about the technology are inhibiting the growth of the virtual reality inn gaming market. Therefore, according to MRFR analysis, gesture devices and motion tracking devices are expected to be launched in the market. Also, the advent in the gaming software is boosting the overall gaming industry.

Global Virtual Reality In Gaming Market is expected to reach approximately USD 14.6 billion by the end of 2023 with 30.5% CAGR during forecast period 2017-2023

VR in Gaming Market:
• Electronic Arts Inc (U.S.)
• Google (U.S.)
• Newzoo (Netheralnds)
• HTC Corporation (Taiwan)
• Oculus VR, LLC (U.S.)
• Kaneva (U.S.)
• Samsung (South Korea)
• Sony Corporation (Japan
• ZEISS International (Germany)
• LEAP MOTION, INC. (U.S.)
• VirZOOM, Inc (U.S.)

Request a Sample Report @ https://www.marketresearchfuture.com/sample_request/2967

Virtual Reality in Gaming Market
According to Market Research Future, market has been segmented into hardware, software, application and region.
Hardware-
– Devices
– Glasses
– Gloves
– Headsets
– Others

Software-Compatibility
– MMOs
– Smartphones
– Casual Web games
– Box PC
– Tablets
– Consoles
– Others

Region
– North-America
– Europe
– Asia-Pacific
– RoW

Out of these application, casual web and consoles contributes largely to the virtual reality in gaming market majorly due to adoption of artificial simulation in video games. For instance, various gaming consoles such as PlayStation 4 among others are replacing the traditional gaming consoles.

Market Research Future Analysis
The global virtual reality in gaming market is expected to grow significantly over the forecast period, 2017-2023. Software segment of virtual reality market expected to grow at a fast pace majorly due to up gradation in the software solutions and increasing number of developers the market is expected to have higher growth rate as compared to the previous years.

Asia-Pacific region expected to grow at a fast pace over the forecast period, 2017-2023 majorly due to high implementation of new technologies, large number of market players, growing demand for electronic gadgets among youngsters are the factors contributing to the growth of the market. Countries such as China, Japan are implementing virtual reality in gaming sector because of low market penetration rate.

Browse Report @ https://www.marketresearchfuture.com/reports/virtual-reality-gaming-market-2967

Also, the companies such as Sony Corporation, Nintendo Co. Ltd in the Asia-Pacific region contributes largely to the overall market share. Product innovation is the key strategy which is followed by industry leaders. For example, Sony Corporation, named as Project Morpheus Virtual Reality introduced a new head mounted display device for tracking accuracy and high resolution.

About Market Research Future:
At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

Akash Anand
Market Research Future
+1 646 845 9312
email us here


Source: EIN Presswire

Vigilant Personal Protection Introduces Tripwire Perimeter Alarm Kit For Camping, Outdoor Sports, Survival or Bug Out

Vigilant TripWire

The Vigilant PPS-17Trip kit includes a 130dB trip wire alarm with 100 meters of trip wire with line cutter and pre-loaded batteries

TAMPA, FL, UNITED STATES, May 26, 2017 /EINPresswire.com/ — The PPS-17Trip is a special version Vigilant alarm designed as a trip wire perimeter protection alarm. It is extremely light weight, loud, and grenade pin activated. The conventional use of a trip wire alarm consists of a wire stretched across a path. Once someone or something trips over the wire it triggers an alarm that alerts you of a movement of your trip wire. Whether it is to secure the perimeter of your campsite, your bug out location or any other location, the trip wire alarm is designed to alert you to intruders. The Vigilant PPS-17Trip is available for $24.99 on Amazon.com, Walmart.com, eBay.com, Sears.com, and directly from Vigilant at VigilantPPS.com

Kit includes :
130dB trip wire alarm (Oxford Tan color)
Batteries included, preloaded and user replaceable (LR44)
100 meters of 4 strand trip wire, olivine green with line cutter

The PPS-17Trip features a Vigilant 130dB grenade style pin activated trip wire alarm. To turn on the alarm manually, pull the grenade style pin from the bottom of the alarm. Be prepared to replace the pin to silence the alarm again. The alarm itself weighs under an ounce preloaded with the batteries, making it light enough to be suspended mid-air by your trip wire.

Please visit www.VigilantPPS.com for additional information and specifications on the Vigilant Trip Wire Personal Protection Alarm.

About Vigilant Personal Protection Systems
Vigilant Personal Protection Systems are the No. 1 best selling personal alarms in the United States. Vigilant also manufactures the Mace brand of personal alarms under license from Mace Security International.

David Happe
Robinhood Digital LLC
7278775157
email us here

Vigilant PPS-17Trip Trip Wire Kit


Source: EIN Presswire

Aloe Vera Extract 2017 Global Market Expected to Grow at CAGR Of 7% and Forecast To 2021

Wiseguyreports.Com Publish New Market Research Report On-“Aloe Vera Extract 2017 Global Market Expected to Grow at CAGR Of 7% and Forecast To 2021”.

PUNE, INDIA, May 25, 2017 /EINPresswire.com/ —

Aloe Vera Extract Market 2017

Aloe-Vera is a one of the succulent plant species which grows suitably in tropical climatic conditions. Cultivation of aloe-vera plant is primarily done for medicinal and agricultural uses all over the world. An aloe-vera plant generates two substances i.e. gel and latex. Aloe-vera gel is one of the healthiest parts of the aloe-vera plant and is extracted from leaf’s inner layer and can be used in its raw form. However, aloe-vera latex is a yellowish fluid which is not recommended for direct consumption.

Aloe-vera extracts find its major applications in cosmetics, pharmaceuticals, and food & beverage industry across the globe.

Global aloe-vera extracts market is anticipated to expand from USD 1,528.5 Million in 2015 to USD 2,344.2 Million in 2021, exhibiting a compound annual growth rate (CAGR) of more than seven percent.

Globally, Western Europe is projected to hold the first rank in global aloe-vera extracts market followed by Asia-Pacific region by the end of the forecast period i.e. 2021. In Western Europe, France aloe-vera extracts market is anticipated to behold the highest compound annual growth rate (CAGR) during the forecast period i.e. 2015-2021.

Up-surged aloe-vera demand from cosmetic/beauty-care product industry on the back of increased personal-care and consciousness among consumers, growth in urban population, increased awareness of aloe-vera benefits and escalating demand for aloe-vera from beverage and pharmaceuticals industry etc. are some of the factors to drive the global aloe-vera extracts market over next few years.

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However, rising incidences of adulteration in aloe-vera products, presence of stringent government regulations and high cost of premium aloe-vera extract products are envisioned to dampen the growth of global aloe-vera extract market in future.

Global aloe-vera-extracts market is segmented on the basis of product type (gel extracts, whole leaf & others), form (powder, capsules, concentrates) and end use industry (food, cosmetic, pharmaceuticals). Based on product type, the market is sub-divided into aloe-vera gel extracts, aloe-vera whole leaf extracts and others. With the highest % share, aloe-vera whole leaf extracts was estimated to be the largest segment in 2015 followed by aloe-vera gel extracts. In near future, Aloe-vera whole leaf extracts market is further projected to witness the highest CAGR of ~% during the forecast period i.e. 2015-2021.

Based on the form, global aloe-vera extracts market is segmented into gels, drinks, powders, capsules and concentrates. Under the form segment, Aloe-vera powders are expected to witness the highest CAGR of >7 % by the end of the forecast period i.e. 2021 to remain the third biggest market after gels and drinks.
Further, aloe-vera extracts market is divided on the basis of end use industry into food, cosmetic and pharmaceuticals industry. Owing to benefits of aloe-vera in skin care, cosmetic industry is anticipated to account for the highest share in aloe- vera extracts market by the end of the forecast period i.e. 2021. However, highest growth is expected to arise from the food industry, which is projected to witness a CAGR of 7.5% over the forecast period i.e. 2015-2021.
Conclusively, aloe-vera extract market is still in its nascent stage and still has a huge growth potential in future.
Continuous innovations are being made in aloe-vera-extracts market to spread its applications to new domains such as agriculture and dentistry. Efforts are also being made to use aloe-vera in the treatment of chronic and fatal diseases such as diabetes and cancer. These efforts are likely to spark large scale adoption of aloe-vera extracts products all over the globe during the forecast period i.e. 2015-2021.

Complete Report Details @ https://www.wiseguyreports.com/reports/509527-global-aloe-vera-extract-market-outlook-2021

Table of Content:

1. List of Figures
2. List of Tables
3. Executive Summary
4. Research Methodology
5. Global Aloe-Vera Extract Market Size and Year-on-Year (Y-O-Y) Growth Rate, 2015-2021
6. Global Aloe-vera Extract Market Trend Analysis
7. Global Aloe-Vera Extract Market Growth Opportunities, 2015-2021

8. Market Dynamics
8.1 Growth Drivers
8.1.1 Increasing Health Consciousness in Consumers
8.1.2 Growth in Urban Population
8.1.3 Increasing Awareness about Benefits of Aloe-Vera Extracts
8.1.4 Rising Demand of Aloe-vera in Healthcare
8.2 Restraints
8.2.1 High Price of Premium Quality Aloe-vera Extract Products
8.2.2 Stringent Government Regulations
8.2.3 Adulteration in Dilution in Aloe-vera Products

9. North America Aloe-vera Extract Market Outlook, 2015-2021
9.1 North America Aloe-vera Extract Market Share- By Country, 2015-2021
9.2 North America Aloe-vera Extract Market Attractiveness- By Country, 2015-2021
9.3 North America Aloe-vera Extract Market Size and Year-on-Year (Y-O-Y) Growth Rate, 2015-2021
9.3.1 U.S. Aloe-vera Extract Market Size and Year-on-Year (Y-O-Y) Growth Rate, 2015-2021
9.3.2 Canada Aloe-vera Extract Market Size and Year-on-Year (Y-O-Y) Growth Rate, 2015-2021
9.4 North America Year-on-Year (Y-O-Y) Growth Rate Comparisons- By Country, 2015-2021
9.5 North America Aloe-Vera Extract Market BPS Analysis, 2015-2021

10. Latin America Aloe-Vera Extract Market Outlook, 2015-2021
10.1 Latin America Aloe-vera Extract Market Share- By Country, 2015-2021
10.2 Latin America Aloe-vera Extract Market Attractiveness- By Country, 2015-2021
10.3 Latin America Aloe-vera Extract Market Size and Year-on-Year (Y-O-Y) Growth, 2015-2021
…………

20. Risk Analysis
20.1 Supply Risk – Medium
20.2 Demand Risk – Medium

21. Competitive Landscape
21.1 Lily of the Desert
21.1.1 Company Overview
21.1.2 Products and Services
21.1.3 Key Financials
21.1.4 SWOT Analysis
21.1.5 Recent News and Developments
21.2 Aloe Farms
21.2.1 Company Overview
21.2.2 Products and services
21.2.3 Key Financials
21.2.4 SWOT Analysis
21.3 LR Health & Beauty Systems GmbH
21.3.1 Company Overview
21.3.2 Products and Services
21.3.3 Key Financials
21.3.4 SWOT Analysis
21.4 Vedova’s Herbal Care
21.4.1 Company Overview
21.4.2 Products and services
21.4.3 Key Financials
21.4.4 SWOT Analysis
21.5 Calmino Group AB
21.5.1 Company Overview
21.5.2 Products and Services
21.5.3 Key Financials
21.5.4 SWOT Analysis

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Norah Trent
wiseguyreports
+1 646 845 9349 / +44 208 133 9349
email us here


Source: EIN Presswire

Global Kids Walkie Talkie Market 2017 Industry Key Players, Trends, Sales, Supply, Demand, Analysis & Forecast to 2022

Kids Walkie Talkie Market

WiseGuyReports.com adds “Kids Walkie Talkie Market 2017 Global Analysis,Growth,Trends,Opportunities Research Report Forecasting to 2022”reports to its database.

PUNE, INDIA, May 24, 2017 /EINPresswire.com/ — Kids Walkie Talkie Market:

Executive Summary

In this report, the global Kids Walkie Talkie market is valued at USD XX million in 2016 and is expected to reach USD XX million by the end of 2022, growing at a CAGR of XX% between 2016 and 2022.

Geographically, this report is segmented into several key Regions, with production, consumption, revenue (million USD), market share and growth rate of Kids Walkie Talkie in these regions, from 2012 to 2022 (forecast), covering

North America
Europe
China
Japan
Southeast Asia
India

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Global Kids Walkie Talkie market competition by top manufacturers, with production, price, revenue (value) and market share for each manufacturer; the top players including

Kidzlane
BELLSOUTH
BaoFeng
Spy Gear
KIDdesigns
Retevis
Spy Gear Ultra
Luiton

On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into

Transmission <1 Mile
Transmission 1-2 Miles
Transmission 2-5 Miles

On the basis on the end users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share and growth rate of Kids Walkie Talkie for each application, including

Ages 4+
Ages 6+
Other

For further information on this report, visit – https://www.wiseguyreports.com/enquiry/1296660-global-kids-walkie-talkie-market-research-report-2017

Table of Contents

Global Kids Walkie Talkie Market Research Report 2017
1 Kids Walkie Talkie Market Overview
1.1 Product Overview and Scope of Kids Walkie Talkie
1.2 Kids Walkie Talkie Segment by Type (Product Category)
1.2.1 Global Kids Walkie Talkie Production and CAGR (%) Comparison by Type (Product Category) (2012-2022)
1.2.2 Global Kids Walkie Talkie Production Market Share by Type (Product Category) in 2016
1.2.3 Transmission <1 Mile
Figure Product Picture of Transmission 1-2 Miles
Table Major Manufacturers of Transmission 1-2 Miles
Figure Product Picture of Transmission 2-5 Miles
Table Major Manufacturers of Transmission 2-5 Miles
Figure Global Kids Walkie Talkie Consumption (K Units) by Applications (2012-2022)
Figure Global Kids Walkie Talkie Consumption Market Share by Applications in 2016
Figure Ages 4+ Examples
Table Key Downstream Customer in Ages 4+
Figure Ages 6+ Examples
Table Key Downstream Customer in Ages 6+
Figure Other Examples
Table Key Downstream Customer in Other
Figure Global Kids Walkie Talkie Market Size (Million USD), Comparison (K Units) and CAGR (%) by Regions (2012-2022)
Figure North America Kids Walkie Talkie Revenue (Million USD) and Growth Rate (2012-2022)
Figure Europe Kids Walkie Talkie Revenue (Million USD) and Growth Rate (2012-2022)
Figure China Kids Walkie Talkie Revenue (Million USD) and Growth Rate (2012-2022)
Figure Japan Kids Walkie Talkie Revenue (Million USD) and Growth Rate (2012-2022)
Figure Southeast Asia Kids Walkie Talkie Revenue (Million USD) and Growth Rate (2012-2022)
Figure India Kids Walkie Talkie Revenue (Million USD) and Growth Rate (2012-2022)
Figure Global Kids Walkie Talkie Revenue (Million USD) Status and Outlook (2012-2022)
Figure Global Kids Walkie Talkie Capacity, Production (K Units) Status and Outlook (2012-2022)
Figure Global Kids Walkie Talkie Major Players Product Capacity (K Units) (2012-2017)
Table Global Kids Walkie Talkie Capacity (K Units) of Key Manufacturers (2012-2017)
Table Global Kids Walkie Talkie Capacity Market Share of Key Manufacturers (2012-2017)
Figure Global Kids Walkie Talkie Capacity (K Units) of Key Manufacturers in 2016
Figure Global Kids Walkie Talkie Capacity (K Units) of Key Manufacturers in 2017
Figure Global Kids Walkie Talkie Major Players Product Production (K Units) (2012-2017)
Table Global Kids Walkie Talkie Production (K Units) of Key Manufacturers (2012-2017)
Table Global Kids Walkie Talkie Production Share by Manufacturers (2012-2017)
Figure 2016 Kids Walkie Talkie Production Share by Manufacturers
Figure 2017 Kids Walkie Talkie Production Share by Manufacturers
Figure Global Kids Walkie Talkie Major Players Product Revenue (Million USD) (2012-2017)
Table Global Kids Walkie Talkie Revenue (Million USD) by Manufacturers (2012-2017)
Table Global Kids Walkie Talkie Revenue Share by Manufacturers (2012-2017)
Table 2016 Global Kids Walkie Talkie Revenue Share by Manufacturers
Table 2017 Global Kids Walkie Talkie Revenue Share by Manufacturers
Table Global Market Kids Walkie Talkie Average Price (USD/Unit) of Key Manufacturers (2012-2017)
Figure Global Market Kids Walkie Talkie Average Price (USD/Unit) of Key Manufacturers in 2016
Table Manufacturers Kids Walkie Talkie Manufacturing Base Distribution and Sales Area
Table Manufacturers Kids Walkie Talkie Product Category
Figure Kids Walkie Talkie Market Share of Top 3 Manufacturers
Figure Kids Walkie Talkie Market Share of Top 5 Manufacturers
Table Global Kids Walkie Talkie Capacity (K Units) by Region (2012-2017)
Figure Global Kids Walkie Talkie Capacity Market Share by Region (2012-2017)
Figure Global Kids Walkie Talkie Capacity Market Share by Region (2012-2017)
Figure 2016 Global Kids Walkie Talkie Capacity Market Share by Region
Table Global Kids Walkie Talkie Production by Region (2012-2017)
Figure Global Kids Walkie Talkie Production (K Units) by Region (2012-2017)
Figure Global Kids Walkie Talkie Production Market Share by Region (2012-2017)
Figure 2016 Global Kids Walkie Talkie Production Market Share by Region
Table Global Kids Walkie Talkie Revenue (Million USD) by Region (2012-2017)
Table Global Kids Walkie Talkie Revenue Market Share by Region (2012-2017)
Figure Global Kids Walkie Talkie Revenue Market Share by Region (2012-2017)
Table 2016 Global Kids Walkie Talkie Revenue Market Share by Region
Figure Global Kids Walkie Talkie Capacity, Production (K Units) and Growth Rate (2012-2017)
Table Global Kids Walkie Talkie Capacity, Production (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)

…CONTINUED

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Norah Trent
WiseGuy Research Consultants Pvt. Ltd.
+1 646 845 9349 / +44 208 133 9349
email us here


Source: EIN Presswire

Kinetic Dog Food becomes Quail and Upland Game Alliance Sponsor

Quail & Upland Game Alliance

National Sponsorship to support QUGA mission of upland habitat conservation

CINCINNATI, OH, UNITED STATES, May 24, 2017 /EINPresswire.com/ — 3-Amigos Nutrition Group, LLC, the makers of the Kinetic Performance Dog Food line, today announced a new sponsorship agreement with the Quail and Upland Game Alliance (QUGA). Effective immediately, Kinetic, a line of premium foods for active, working and sporting dogs, becomes a National Sponsor and the Official Dog Food of the QUGA.

"The QUGA is the fastest growing outdoor organization and is quickly being recognized for the quality of benefit to the outdoors," said Jerry Johnson, QUGA Wildlife Management Director. "We believe in enlisting partners who can help us grow and support our mission and we view the people at Kinetic as the kind of partners who will stay committed to the outdoors."

"We've had the opportunity to work, hunt and socialize with a number of the people at the QUGA and couldn’t be happier with the partnership," added John Howard, Managing Principal for 3-Amigos. "They're a great organization and their focus on habitat conservation, youth programs and upland hunting align perfectly with both our personal and company goals."

A non-profit 501(c)3 organization, the Quail and Upland Game Alliance was formed on February 24th, 2013 to promote the establishment, restoration and maintenance of quail and upland game habitat. With the help of members, landowners and government grants, the QUGA makes full use of manpower, funds, materials, equipment and natural resources for optimal results. For more information about the Quail and Upland Game Alliance, visit their website at www.quga.org.

About Kinetic Performance Dog Food
Kinetic performance dog food products feature a full line of performance dog foods specifically developed to meet the dietary requirements of highly active working, sporting and competition dogs. Made without corn, wheat or soy, each of the four Kinetic formulas is created to meet the elevated requirements of extremely active dogs for energy, endurance, recovery and digestive health. In addition, all products in the Kinetic line are made with a common ingredient profile to enable stress-free transitions from one formula to another during periods requiring higher or lower caloric intake. To learn more about Kinetic, visit their website at www.kineticdogfood.com.

John Howard
Kinetic Dog Food
5132798966
email us here


Source: EIN Presswire

​GSM North American Tour 2017 – Make it Happen!

Gas Station Mentality is launching a crowdfunding campaign for their 2017 North American Tour through www.indiegogo.com.

MONTREAL, QUEBEC, CANADA, May 23, 2017 /EINPresswire.com/ — This summer, bring an “electric prog fusion” band, Gas Station Mentality, to your hometown. Gas Station Mentality is on the cutting edge of the music scene in Montreal, Canada, and is made up of three wonderful, fun and hard working individuals; Blake Hawley-Guitar, Antoine Pelegrin-Bass, and Guillaume Pilote-Drums.

GSM gained immediate international and national attention after the release of their self-titled debut album in 2015. The album was propelled into the limelight after GSM performed at The Festival International de Jazz de Montréal. Blake was awarded the title of Best Guitarist at the festival and was given a beautiful, handmade electric guitar built by the master luthier from from Finland, Juha Ruokangas. Since then, the group’s recognition has been growing like wildfire, and in a short amount of time, their music has become an anthem to the ears of jazz and rock fans in Canada, US, Finland and across the globe.

What is the recipe for the rapidly growing success of GSM? Heartfelt songs, awe-inspiring live performances, an intense work ethic and a very close relationship to the fans. Not to mention the masterful musicianship apparent in their recordings. Blake recently completed his master’s degree in jazz performance from McGill University while touring with GSM and recording the band’s latest album.

After 2 years of preparation, the band is finally ready to release its second album Systematically Manufactured
​ ; a most compelling collection of songs that cross all generic boundaries and somehow maintain an element of familiarity. The group will be embarking on a 2017 North American Tour to support this this latest album and they are looking for your support to bring their performance to as many cities and towns across North America and even the world as possible, that’s why they are launching this crowdfunding campaign via https://www.indiegogo.com/projects/gsm-north-american-tour-2017-music-metal/​. Gas Station Mentality wants to hand-deliver this latest album to each and every supporter. Seriously, look at the perks for supporting their campaign. The tour is set to begin this July and last through the fall; they are releasing their new album on May 26 with album launch performances New York City on May 31st and in Montreal on June 9.

The band’s campaign goal is set at $8,000, the more money raised through this campaign, the larger the tour will be. The perks for donating to this campaign are truly outstanding, for only $10, backers will receive a download of the new album as well as the offical GSM t-shirt. For a donation of $80, backers will receive a Skype lesson with any member of Gas Station Mentality as well as physical copies of the first album and the new album both signed by the band. With a donation of $300, you can have the band perform for you anywhere in North America either in your home or at your favorite venue.

GSM has only one month left to reach their target of $8,000, support this campaign today. Support The Way. The Life. The MENTALITY. For more information or to back this campaign, visit: https://www.indiegogo.com/projects/gsm-north-american-tour-2017-music-metal/

Blake Hawley
Gas Station Mentality
514-549-0271
email us here

Blake Hawley presents GSM North American Tour 2017


Source: EIN Presswire

Global Greeting Cards Market 2017 :Industry Key Players, Trends, Sales, Supply, Demand, Analysis & Forecast to 2022

Greeting Cards Market

WiseGuyReports.com adds “Greeting Cards Market 2017 Global Analysis, Growth, Trends, Opportunities Research Report Forecasting to 2022”reports to its database.

PUNE, INDIA, May 22, 2017 /EINPresswire.com/ — Greeting Cards Market:

Executive Summary

This report studies Greeting Cards in Global market, especially in North America, China, Europe, Southeast Asia, Japan and India, with production, revenue, consumption, import and export in these regions, from 2012 to 2016, and forecast to 2022.

This report focuses on top manufacturers in global market, with production, price, revenue and market share for each manufacturer, covering

American Greetings
Hallmark Cards Inc.
Visant Holding Corporation
Carlton Cards
Budget Greeting Cards
Party City
Papyrus
International Greetings
Simon Elvin
Avanti Press
John Sands
Archies
UNICEF
Vintage Cards & Creations
William Arthur
Card Connection
Child Rights And You
Current

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By types, the market can be split into

Everyday Cards
Seasonal Cards
By Application, the market can be split into

Personal Care
Jewelry
Toys
Home Accessories
Stationery
Tabletops

By Regions, this report covers (we can add the regions/countries as you want)

North America
China
Europe
Southeast Asia
Japan
India

For further information on this report, visit – https://www.wiseguyreports.com/enquiry/1296168-global-greeting-cards-market-professional-survey-report-2017

Table of Contents

Global Greeting Cards Market Professional Survey Report 2017
1 Industry Overview of Greeting Cards
1.1 Definition and Specifications of Greeting Cards
1.1.1 Definition of Greeting Cards
1.1.2 Specifications of Greeting Cards
1.2 Classification of Greeting Cards
1.2.1 Everyday Cards
1.2.2 Seasonal Cards
1.3 Applications of Greeting Cards
1.3.1 Personal Care
1.3.2 Jewelry
1.3.3 Toys
1.3.4 Home Accessories
1.3.5 Stationery
1.3.6 Tabletops
1.4 Market Segment by Regions
1.4.1 North America
1.4.2 China
1.4.3 Europe
1.4.4 Southeast Asia
1.4.5 Japan
1.4.6 India

2 Manufacturing Cost Structure Analysis of Greeting Cards
2.1 Raw Material and Suppliers
2.2 Manufacturing Cost Structure Analysis of Greeting Cards
2.3 Manufacturing Process Analysis of Greeting Cards
2.4 Industry Chain Structure of Greeting Cards

3 Technical Data and Manufacturing Plants Analysis of Greeting Cards
3.1 Capacity and Commercial Production Date of Global Greeting Cards Major Manufacturers in 2016
3.2 Manufacturing Plants Distribution of Global Greeting Cards Major Manufacturers in 2016
3.3 R&D Status and Technology Source of Global Greeting Cards Major Manufacturers in 2016
3.4 Raw Materials Sources Analysis of Global Greeting Cards Major Manufacturers in 2016

4 Global Greeting Cards Overall Market Overview
4.1 2012-2017E Overall Market Analysis
4.2 Capacity Analysis
4.2.1 2012-2017E Global Greeting Cards Capacity and Growth Rate Analysis
4.2.2 2016 Greeting Cards Capacity Analysis (Company Segment)
4.3 Sales Analysis
4.3.1 2012-2017E Global Greeting Cards Sales and Growth Rate Analysis
4.3.2 2016 Greeting Cards Sales Analysis (Company Segment)
4.4 Sales Price Analysis
4.4.1 2012-2017E Global Greeting Cards Sales Price
4.4.2 2016 Greeting Cards Sales Price Analysis (Company Segment)

5 Greeting Cards Regional Market Analysis
5.1 North America Greeting Cards Market Analysis
5.1.1 North America Greeting Cards Market Overview
5.1.2 North America 2012-2017E Greeting Cards Local Supply, Import, Export, Local Consumption Analysis
5.1.3 North America 2012-2017E Greeting Cards Sales Price Analysis
5.1.4 North America 2016 Greeting Cards Market Share Analysis
5.2 China Greeting Cards Market Analysis
5.2.1 China Greeting Cards Market Overview
5.2.2 China 2012-2017E Greeting Cards Local Supply, Import, Export, Local Consumption Analysis
5.2.3 China 2012-2017E Greeting Cards Sales Price Analysis
5.2.4 China 2016 Greeting Cards Market Share Analysis
5.3 Europe Greeting Cards Market Analysis
5.3.1 Europe Greeting Cards Market Overview
5.3.2 Europe 2012-2017E Greeting Cards Local Supply, Import, Export, Local Consumption Analysis
5.3.3 Europe 2012-2017E Greeting Cards Sales Price Analysis
5.3.4 Europe 2016 Greeting Cards Market Share Analysis
5.4 Southeast Asia Greeting Cards Market Analysis
5.4.1 Southeast Asia Greeting Cards Market Overview
5.4.2 Southeast Asia 2012-2017E Greeting Cards Local Supply, Import, Export, Local Consumption Analysis
5.4.3 Southeast Asia 2012-2017E Greeting Cards Sales Price Analysis
5.4.4 Southeast Asia 2016 Greeting Cards Market Share Analysis
5.5 Japan Greeting Cards Market Analysis
5.5.1 Japan Greeting Cards Market Overview
5.5.2 Japan 2012-2017E Greeting Cards Local Supply, Import, Export, Local Consumption Analysis
5.5.3 Japan 2012-2017E Greeting Cards Sales Price Analysis
5.5.4 Japan 2016 Greeting Cards Market Share Analysis
5.6 India Greeting Cards Market Analysis
5.6.1 India Greeting Cards Market Overview
5.6.2 India 2012-2017E Greeting Cards Local Supply, Import, Export, Local Consumption Analysis
5.6.3 India 2012-2017E Greeting Cards Sales Price Analysis
5.6.4 India 2016 Greeting Cards Market Share Analysis

6 Global 2012-2017E Greeting Cards Segment Market Analysis (by Type)
6.1 Global 2012-2017E Greeting Cards Sales by Type
6.2 Different Types of Greeting Cards Product Interview Price Analysis
6.3 Different Types of Greeting Cards Product Driving Factors Analysis
6.3.1 Everyday Cards of Greeting Cards Growth Driving Factor Analysis
6.3.2 Seasonal Cards of Greeting Cards Growth Driving Factor Analysis

7 Global 2012-2017E Greeting Cards Segment Market Analysis (by Application)
7.1 Global 2012-2017E Greeting Cards Consumption by Application
7.2 Different Application of Greeting Cards Product Interview Price Analysis
7.3 Different Application of Greeting Cards Product Driving Factors Analysis
7.3.1 Personal Care of Greeting Cards Growth Driving Factor Analysis
7.3.2 Jewelry of Greeting Cards Growth Driving Factor Analysis
7.3.3 Toys of Greeting Cards Growth Driving Factor Analysis
7.3.4 Home Accessories of Greeting Cards Growth Driving Factor Analysis
7.3.5 Stationery of Greeting Cards Growth Driving Factor Analysis
7.3.6 Tabletops of Greeting Cards Growth Driving Factor Analysis

…CONTINUED

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Norah Trent
WiseGuy Research Consultants Pvt. Ltd.
+1 646 845 9349 / +44 208 133 9349
email us here


Source: EIN Presswire