Global Mobile Gaming Market 2017 Size, Share, Development Status, Type and Application, Segmentation, Forecast by 2022

Mobile Gaming Market

WiseGuyReports.com adds “Mobile Gaming Market 2017 Global Analysis, Growth, Trends and Opportunities Research Report Forecasting to 2022”reports to its database

PUNE, INDIA, July 12, 2017 /EINPresswire.com/ — Mobile Gaming Market:

Executive Summary

This report studies the global Mobile Gaming market, analyzes and researches the Mobile Gaming development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like

Gameloft
Electronic Arts Inc
Tencent
Activision Blizzard Inc.
Rovio
Supercell Oy
DeNa
Disney Interactive
Nintendo
Blizzard
Ubisoft
Kobojo
Glu Mobile
Wooga GmbH
GREE International
GigaMedia
Sony Computer Entertainment
Tylted
Storm8
Blockdot

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Market segment by Regions/Countries, this report covers

United States
EU
Japan
China
India
Southeast Asia

Market segment by Type, Mobile Gaming can be split into

By Gaming Genre
By Platform

Market segment by Application, Mobile Gaming can be split into

Entertainment
Competition

If you have any special requirements, please let us know and we will offer you the report as you want.

For further information on this report, visit – https://www.wiseguyreports.com/enquiry/1577857-global-mobile-gaming-market-size-status-and-forecast-2022

Table of Content:

Global Mobile Gaming Market Size, Status and Forecast 2022
1 Industry Overview of Mobile Gaming
1.1 Mobile Gaming Market Overview
1.1.1 Mobile Gaming Product Scope
1.1.2 Market Status and Outlook
1.2 Global Mobile Gaming Market Size and Analysis by Regions
1.2.1 United States
1.2.2 EU
1.2.3 Japan
1.2.4 China
1.2.5 India
1.2.6 Southeast Asia
1.3 Mobile Gaming Market by Type
1.3.1 By Gaming Genre
1.3.2 By Platform
1.4 Mobile Gaming Market by End Users/Application
1.4.1 Entertainment
1.4.2 Competition

2 Global Mobile Gaming Competition Analysis by Players
2.1 Mobile Gaming Market Size (Value) by Players (2016 and 2017)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future

….

4 Global Mobile Gaming Market Size by Type and Application (2012-2017)
4.1 Global Mobile Gaming Market Size by Type (2012-2017)
4.2 Global Mobile Gaming Market Size by Application (2012-2017)
4.3 Potential Application of Mobile Gaming in Future
4.4 Top Consumer/End Users of Mobile Gaming

5 United States Mobile Gaming Development Status and Outlook
5.1 United States Mobile Gaming Market Size (2012-2017)
5.2 United States Mobile Gaming Market Size and Market Share by Players (2016 and 2017)

6 EU Mobile Gaming Development Status and Outlook
6.1 EU Mobile Gaming Market Size (2012-2017)
6.2 EU Mobile Gaming Market Size and Market Share by Players (2016 and 2017)

7 Japan Mobile Gaming Development Status and Outlook
7.1 Japan Mobile Gaming Market Size (2012-2017)
7.2 Japan Mobile Gaming Market Size and Market Share by Players (2016 and 2017)

8 China Mobile Gaming Development Status and Outlook
8.1 China Mobile Gaming Market Size (2012-2017)
8.2 China Mobile Gaming Market Size and Market Share by Players (2016 and 2017)

9 India Mobile Gaming Development Status and Outlook
9.1 India Mobile Gaming Market Size (2012-2017)
9.2 India Mobile Gaming Market Size and Market Share by Players (2016 and 2017)

10 Southeast Asia Mobile Gaming Development Status and Outlook
10.1 Southeast Asia Mobile Gaming Market Size (2012-2017)
10.2 Southeast Asia Mobile Gaming Market Size and Market Share by Players (2016 and 2017)

11 Market Forecast by Regions, Type and Application (2017-2022)
11.1 Global Mobile Gaming Market Size (Value) by Regions (2017-2022)
11.1.1 United States Mobile Gaming Revenue and Growth Rate (2017-2022)
11.1.2 EU Mobile Gaming Revenue and Growth Rate (2017-2022)
11.1.3 Japan Mobile Gaming Revenue and Growth Rate (2017-2022)
11.1.4 China Mobile Gaming Revenue and Growth Rate (2017-2022)
11.1.5 India Mobile Gaming Revenue and Growth Rate (2017-2022)
11.1.6 Southeast Asia Mobile Gaming Revenue and Growth Rate (2017-2022)
11.2 Global Mobile Gaming Market Size (Value) by Type (2017-2022)
11.3 Global Mobile Gaming Market Size by Application (2017-2022)

12 Mobile Gaming Market Dynamics
12.1 Mobile Gaming Market Opportunities
12.2 Mobile Gaming Challenge and Risk
12.2.1 Competition from Opponents
12.2.2 Downside Risks of Economy
12.3 Mobile Gaming Market Constraints and Threat
12.3.1 Threat from Substitute
12.3.2 Government Policy
12.3.3 Technology Risks
12.4 Mobile Gaming Market Driving Force
12.4.1 Growing Demand from Emerging Markets
12.4.2 Potential Application

13 Market Effect Factors Analysis
13.1 Technology Progress/Risk
13.1.1 Substitutes
13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
13.3.1 Economic Fluctuations
13.3.2 Other Risk Factors

14 Research Finding/Conclusion

15 Appendix
Methodology
Analyst Introduction
Data Source

List of Tables and Figures

Figure Mobile Gaming Product Scope
Figure Global Mobile Gaming Market Size (Million USD) (2012-2017)
Table Global Mobile Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Global Mobile Gaming Market Share by Regions in 2016
Figure United States Mobile Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure EU Mobile Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Japan Mobile Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure China Mobile Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure India Mobile Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Southeast Asia Mobile Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Global Mobile Gaming Market Share by Type in 2016
Figure By Gaming Genre Market Size (Million USD) and Growth Rate (2012-2017)
Figure By Platform Market Size (Million USD) and Growth Rate (2012-2017)
Figure Global Mobile Gaming Market Share by Application in 2016
Table Key Downstream Customer in Entertainment
Figure Mobile Gaming Market Size (Million USD) and Growth Rate in Entertainment (2012-2017)
Table Key Downstream Customer in Competition
Figure Mobile Gaming Market Size (Million USD) and Growth Rate in Competition (2012-2017)
Figure Mobile Gaming Market Size (Million USD) and Growth Rate in Applications 3 (2012-2017)
Table Mobile Gaming Market Size (Million USD) by Players (2016 and 2017)
Figure Mobile Gaming Market Size Share by Players in 2016
Figure Mobile Gaming Market Size Share by Players in 2017
Table Gameloft Basic Information List
Table Mobile Gaming Business Revenue (Million USD) of Gameloft (2012-2017)
Figure Gameloft Mobile Gaming Business Revenue Market Share in 2016

…CONTINUED

Buy this Report @ https://www.wiseguyreports.com/checkout?currency=one_user-USD&report_id=1577857

Norah Trent
WiseGuy Research Consultants Pvt. Ltd.
+1 646 845 9349 / +44 208 133 9349
email us here


Source: EIN Presswire

Fan will see 30th and final MLB Stadium Soon

Mark Weinstein attends a Tigers game at Comerica Park in Detroit

Mark Weinstein has attended 29 of the 30 MLB stadiums. His final stadium is in Toronto.

Truth in Advertising: If you build it, they will come (to MLB stadiums)

The best two stadiums, from my perspective, are in Baltimore and Pittsburgh,” said Weinstein. “The clear leader, though, is PNC Park in Pittsburgh.”

— Mark D. Weinstein

CEDARVILLE, OHIO, UNITED STATES, July 11, 2017 /EINPresswire.com/ — One of the most popular sports movies of all time is “Field of Dreams,” where one man’s passion for baseball was transformed into a baseball field for legends of his day.

For Mark D. Weinstein, Cedarville University’s executive director of public relations, this voice rings true. He’s been attending major league baseball games for all of his life, and when Weinstein sits through an official game in Toronto later in July, he will have seen all 30 major league teams play a game in their home ballparks.

During his quest to see a major league game in every city, Weinstein has been part of some baseball milestones. While living in Pittsburgh, he attended one of the Detroit Tigers’ final games in historic Tiger Stadium (“The Corner”). During the last series ever at “The Corner,” Weinstein and friends saw the Tigers lose 7-3 to Kansas City. Two years later — August 9, 2001 — he joined colleagues from Robert Morris University at the first game played in Pittsburgh’s PNC Park — an 8-2 loss to the Cincinnati Reds.

“It was a special day in Pittsburgh, with a great amount of pageantry,” said Weinstein. “I still have the ticket from that historic game.” Weinstein recalls Sean Casey of the Reds hitting the first home run in the stadium and the Pirates losing. “Still, it was a memorable day.”

The first opportunity to see a major league game, as best as he recalls, was in the 1960s, on the north side of Chicago. One of his favorite childhood memories was attending a Cubs game — just a two-hour drive from his southern Michigan home — on “camera day.” This special event allowed fans on the Wrigley Field outfield to take photos of Cubs players. Taking pictures of players like Ernie Banks, Billy Williams and Ron Santo was memorable for him.

Allowing fans on stadium fields today is rare. The financial risk to organizations is too high to allow fans on the playing field.

He has been able to achieve his goal of seeing a game in all major league stadiums using personal vacations as well as professional opportunities. As a sports journalist, it was easy to see games; later as a public relations director in higher education, he benefited from summer conferences in major league cities.

As a journalist in northern Indiana, Weinstein secured media credentials for games at both of Chicago’s professional stadiums. Two memories remain vividly etched in his memory. At old Comiskey Park, while waiting for a pitcher from the Detroit Tigers to join him for a pre-game interview in the Tigers’ dugout, an overthrow by a White Sox infielder squarely hit Weinstein in his stomach. The seam marks from the baseball remained for weeks.

Then there was the potential trip in 1984 to Wrigley Field for the Cubs’ first World Series in decades. Knowing its likely opponent in the Series would be the Detroit Tigers — his childhood favorite team — Weinstein secured media credentials for each of the Cubs’ potential home World Series games.

The Padres stunned Chicago fans by winning the series in seven games. Wrigley Field would have to wait another 32 years (2016) for the Cubs to play (and win) a World Series game and championship. It took Weinstein 22 more years (2006) before he attended his first World Series game — in St. Louis — where the Cardinals defeated the Tigers in five games.

In the late 1980s, Weinstein moved into higher education public relations. This career has taken him to positions at universities in two major league cities, Pittsburgh and St. Louis. And, it afforded him opportunities to see more baseball stadiums while attending national conferences.

He also stayed an extra day following a job interview in St. Louis to see a game in the old Busch Stadium.

The extra day proved to be beneficial. Not only was Weinstein able to cross off another stadium, but he was offered the public relations and marketing position at Maryville University. After accepting the position, he traveled to Milwaukee (with his brother) to see the Brewers — and cross off another stadium.

When visiting baseball stadiums, Weinstein doesn’t just take in a game, he evaluates each facility based on factors that he believes are important to fans, including views of the field, playing surface, cleanliness, the width of concourses, game atmosphere, food and the overall view.

“It’s hard to beat sitting in Busch Stadium, looking at the Gateway Arch and the old courthouse, or in Fenway Park, Wrigley Field or even in old Tiger Stadium in Detroit, and not get caught up in the history of baseball,” said Weinstein. “They’re all fabulous places to watch a baseball game, but even with all of their history and spectacular views, there are even better stadiums in major league baseball.”

“The best two stadiums, from my perspective, are in Baltimore and Pittsburgh,” said Weinstein. “The clear leader, though, is PNC Park in Pittsburgh because it gives the fans a great view of the game, a spectacular glimpse of the city’s skyline and traditions of Pittsburgh and it is very fan-friendly.”

The seats face slightly toward the center of the playing field, allowing spectators to be more comfortable when watching the game. Weinstein also believes the cleanliness and spaciousness of the concourses make it easy to walk throughout the stadium and get food from concessions — even on a date when the stadium is at capacity.

The clinching element, however, is the view of downtown Pittsburgh. Regardless of where fans sit, they can see the Clemente Bridge, the Gateway Clipper trolling up and down the Monongahela River and the historic buildings in Pittsburgh. It is most spectacular during evening games when the bridge and buildings are illuminated.

With his enjoyment of baseball, Weinstein has experienced many memorable days at the ballpark.
And following the game in Toronto in July, Weinstein will be able to say that he’s seen every major league team play in its home ballpark.

Mark Weinstein
9377668800
email us here
Cedarville University

Talking Baseball with WRGT TV Anchor Erik Elken on the eve of the MLB All-Star Game


Source: EIN Presswire

Global Finger Ring Market 2017 Industry Key Players, Share, Trends, Sales, Supply, Demand, Analysis & Forecast to 2022

Finger Ring Market

WiseGuyReports.com adds “Finger Ring Market 2017 Global Analysis, Growth, Trends and Opportunities Research Report Forecasting to 2022”reports to its database.

PUNE, INDIA, July 11, 2017 /EINPresswire.com/ — Finger Ring Market:

Executive Summary

In this report, the global Finger Ring market is valued at USD XX million in 2016 and is expected to reach USD XX million by the end of 2022, growing at a CAGR of XX% between 2016 and 2022.

Geographically, this report is segmented into several key Regions, with production, consumption, revenue (million USD), market share and growth rate of Finger Ring in these regions, from 2012 to 2022 (forecast), covering

North America
Europe
China
Japan
Southeast Asia
India

Request Sample Report @ https://www.wiseguyreports.com/sample-request/1565867-global-finger-ring-market-research-report-2017

Global Finger Ring market competition by top manufacturers, with production, price, revenue (value) and market share for each manufacturer; the top players including

Tiffany&Co
Cartier
Bvlgari
VanCleef&Arpels
Harry Winston
DERIER
Damiani
Boucheron
MIKIMOTO
SWAROVSKI
Lukfook
Chowtaiseng
I DO
CHJ
TSL
Yuyuan
Kimberlite
CHJD
Chow Tai Fook
Laofengxiang
Chow Sang Sang
Mingr

On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into

Platinum Ring
Gold Ring
Diamond Ring
Others

On the basis on the end users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share and growth rate of Finger Ring for each application, including

Wedding Ring
Beauty

If you have any special requirements, please let us know and we will offer you the report as you want.

For further information on this report, visit – https://www.wiseguyreports.com/enquiry/1565867-global-finger-ring-market-research-report-2017

Table of Contents

Global Finger Ring Market Research Report 2017
1 Finger Ring Market Overview
1.1 Product Overview and Scope of Finger Ring
1.2 Finger Ring Segment by Type (Product Category)
1.2.1 Global Finger Ring Production and CAGR (%) Comparison by Type (Product Category)(2012-2022)
1.2.2 Global Finger Ring Production Market Share by Type (Product Category) in 2016
1.2.3 Platinum Ring
1.2.4 Gold Ring
1.2.5 Diamond Ring
1.2.6 Others
1.3 Global Finger Ring Segment by Application
1.3.1 Finger Ring Consumption (Sales) Comparison by Application (2012-2022)
1.3.2 Wedding Ring
1.3.3 Beauty
1.4 Global Finger Ring Market by Region (2012-2022)
1.4.1 Global Finger Ring Market Size (Value) and CAGR (%) Comparison by Region (2012-2022)
1.4.2 North America Status and Prospect (2012-2022)
1.4.3 Europe Status and Prospect (2012-2022)
1.4.4 China Status and Prospect (2012-2022)
1.4.5 Japan Status and Prospect (2012-2022)
1.4.6 Southeast Asia Status and Prospect (2012-2022)
1.4.7 India Status and Prospect (2012-2022)
1.5 Global Market Size (Value) of Finger Ring (2012-2022)
1.5.1 Global Finger Ring Revenue Status and Outlook (2012-2022)
1.5.2 Global Finger Ring Capacity, Production Status and Outlook (2012-2022)

2 Global Finger Ring Market Competition by Manufacturers
2.1 Global Finger Ring Capacity, Production and Share by Manufacturers (2012-2017)
2.1.1 Global Finger Ring Capacity and Share by Manufacturers (2012-2017)
2.1.2 Global Finger Ring Production and Share by Manufacturers (2012-2017)
2.2 Global Finger Ring Revenue and Share by Manufacturers (2012-2017)
2.3 Global Finger Ring Average Price by Manufacturers (2012-2017)
2.4 Manufacturers Finger Ring Manufacturing Base Distribution, Sales Area and Product Type
2.5 Finger Ring Market Competitive Situation and Trends
2.5.1 Finger Ring Market Concentration Rate
2.5.2 Finger Ring Market Share of Top 3 and Top 5 Manufacturers
2.5.3 Mergers & Acquisitions, Expansion

3 Global Finger Ring Capacity, Production, Revenue (Value) by Region (2012-2017)
3.1 Global Finger Ring Capacity and Market Share by Region (2012-2017)
3.2 Global Finger Ring Production and Market Share by Region (2012-2017)
3.3 Global Finger Ring Revenue (Value) and Market Share by Region (2012-2017)
3.4 Global Finger Ring Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
3.5 North America Finger Ring Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
3.6 Europe Finger Ring Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
3.7 China Finger Ring Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
3.8 Japan Finger Ring Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
3.9 Southeast Asia Finger Ring Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
3.10 India Finger Ring Capacity, Production, Revenue, Price and Gross Margin (2012-2017)

4 Global Finger Ring Supply (Production), Consumption, Export, Import by Region (2012-2017)
4.1 Global Finger Ring Consumption by Region (2012-2017)
4.2 North America Finger Ring Production, Consumption, Export, Import (2012-2017)
4.3 Europe Finger Ring Production, Consumption, Export, Import (2012-2017)
4.4 China Finger Ring Production, Consumption, Export, Import (2012-2017)
4.5 Japan Finger Ring Production, Consumption, Export, Import (2012-2017)
4.6 Southeast Asia Finger Ring Production, Consumption, Export, Import (2012-2017)
4.7 India Finger Ring Production, Consumption, Export, Import (2012-2017)

5 Global Finger Ring Production, Revenue (Value), Price Trend by Type
5.1 Global Finger Ring Production and Market Share by Type (2012-2017)
5.2 Global Finger Ring Revenue and Market Share by Type (2012-2017)
5.3 Global Finger Ring Price by Type (2012-2017)
5.4 Global Finger Ring Production Growth by Type (2012-2017)

6 Global Finger Ring Market Analysis by Application
6.1 Global Finger Ring Consumption and Market Share by Application (2012-2017)
6.2 Global Finger Ring Consumption Growth Rate by Application (2012-2017)
6.3 Market Drivers and Opportunities
6.3.1 Potential Applications
6.3.2 Emerging Markets/Countries

…CONTINUED

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Norah Trent
WiseGuy Research Consultants Pvt. Ltd.
+1 646 845 9349 / +44 208 133 9349
email us here


Source: EIN Presswire

Indie Game Redum Of Sun Launched it's IndieGoGo Crowdfunding Campaign!

Redum Of Sun – Gameplay

Redum Of Sun – Logo Board

Redum Of Sun – Gameplay

Redum Of Sun – a unique Archery Indie Game about Gods, Lovers and Beautiful Carnage – has just launched it's crowdfunding on IndieGoGo!

CRACOW, POLAND, July 11, 2017 /EINPresswire.com/ — Become the Celestial Hunter, a champion entwined into an eons-long intrigue between Gods – a story of love, despair, vengence and war. Explore and reclaim the Homeland of Sun from the cold-blooded hands of the Son of Moon in an uneven battle of one-versus-many. Shall you take up the Bow and face the challenge, or perish in the Void…?

The action of Redum Of Sun takes place in times long before the history was written, in the age when Earth was still unshaped. Player becomes the Celestial Hunter – a mortal, legendary archer chosen to redeem his sins by serving the Demigodess of Sun. He must stand against the odds and face the Legions of the Moon Demigod and unveil the motives behind the Divine Siege – thereby creating one of the greatest myths the humanity will pass on through generations.

Redum Of Sun is a fast-paced FPS with open-world design heavily inspired by Far Cry series, blended with an archery-focused combat influenced by the power-fantasy of Doom (2016) – all that in a beautiful, modern art style.

Redum Of Sun has just started it's crowdfunding campaign on IndieGoGo, which can be supported here: https://igg.me/at/redumofsun and it will last for 40 days to gather 10 000$ of the Main Goal (fixed funding, "all or nothing").

More informantion and posts to share on the game can be found on Redum Of Sun's website and social media pages:

Main Website: www.FireballedStudio.com
Facebook: https://www.facebook.com/RedumOfSun
Twitter: https://twitter.com/FireballedGames
Reddit: https://www.reddit.com/r/RedumOfSun/

Media (Screenshots, GIFs, Trailer) from Redum Of Sun:
http://www.FireballedStudio.com
http://www.FireballedStudio.com/media/

About the Developer:
Fireballed Studio is a debutant collective of two minds from Poland: Anna Siejka and Marcin Tomala. Anna is an aspiring 3D artist with digital design experience, while Marcin is a Unity programmer with previous experience in game developement. As a team they were starting out by creating mobile games and Unity Asset Store products, gathering experience to finaly move onto their dream project of a full-scale action game set in a divine-fantasy world.

Press Contact:
Name: Marcin Tomala & Anna Siejka
E-mail: Fireballed.Studio@gmail.com
Website: www.FireballedStudio.com

Marcin Tomala
Fireballed Studio
722345589
email us here

Redum Of Sun – Announcement Trailer


Source: EIN Presswire

Game of Thrones ignites new collector interest in Viking jewelry and medieval relics

Viking Oakeshott Type X iron sword, mid 9th to mid 12th century AD, auctioned by Artemis Gallery on Nov. 17, 2016 for $16,000 + buyer’s premium. Image courtesy LiveAuctioneers.com and Artemis Gallery

Viking gilt-bronze box brooch with entwined-animal motif, 8th-9th century AD, auctioned by TimeLine Auctions for $50,240 + buyer’s premium on Dec. 3, 2014. Image courtesy LiveAuctioneers.com and TimeLine Auctions

Viking sorcerer’s amulet in shape of duck foot, silvered bronze, 900-1000 AD, auctioned by Jasper52 for $460 + buyer’s premium on Sept. 10, 2016. Image courtesy LiveAuctioneers.com and Jasper52

HBO 7th-season premiere of blockbuster series set for July 16

If there’s one object that seems be on every collector’s wish list, it’s a classic silver Thor’s hammer amulet. If we had a hundred, we could sell them all in a very short period of time.””

— Bob Dodge, Authenticator & Co-Founder, Artemis Gallery

NEW YORK, USA, July 10, 2017 /EINPresswire.com/ — “Winter is coming.” While that prospect might not be of primary concern in soaring summer temperatures, it will be on the minds of millions of fans on Sunday, July 16 as the 7th season of the wildly popular epic fantasy Game of Thrones premieres on HBO.

Since the series' debut in 2011, Game of Thrones has captured an international following that averages a staggering 23 million viewers per episode, counting streaming, DVR and repeat showings. The show’s appeal taps into virtually all demographics and has even attracted among its devotees such heads of state as President Barack Obama, British Prime Minister David Cameron and Australian Prime Minister Julia Gillard.

The Game of Thrones phenomenon has wielded an impact on many aspects of pop culture, including collecting trends. Throughout the show’s mythical Seven Kingdoms, there are hints of antique treasures to which today’s collectors can relate. The continent of Westeros, where most of the action takes place in Game of Thrones, could be mistaken for medieval Europe, with its massive stone castles, jousting knights and warring noble families. Correspondingly, the seafaring Ironborn – inhabitants of the Iron Islands off the coast of Westeros – display the same appearance and penchant for piracy as the real-life Vikings.

On the bidding platform LiveAuctioneers.com, searches for “Viking” or “medieval” items have risen by 65% annually since Game of Thrones’ 2011 first-season premiere, and during that same period, gross sales for such merchandise has increased by 636%.

“The Game of Thrones influence has been unmistakable over the past six years. In 2017, we’re already pacing for 1700% year-over-year growth in sales of Viking items on LiveAuctioneers,” said the company’s Senior VP Product and Marketing, Phil Michaelson.

Michaelson isn’t referring to replicas, either; he’s talking about authentic, handmade Viking jewelry, battle relics and implements of the medieval era.

A leading US auction house in the sale of Viking artifacts and jewelry is Artemis Gallery of Boulder County, Colorado. Co-founder Bob Dodge explained that the quality, weight and materials used in Viking jewelry reflected the wearer’s status. “The wealthiest could have necklaces made of silver chain exceeding the size of modern tire chains. At the other end of the spectrum, a common soldier, tradesman or other working-class person might own a simple wedding band of twisted bronze of a bracelet of bent bronze wire. While gold was worn by the wealthy, probably 75% of Viking jewelry available today is composed of silver. It was the metal of choice.”

Viking artifacts have turned up in several European regions where the clans lived – in the ground, in riverbeds, in locales where settlements once existed. Design styles vary, based on what the Vikings observed in their travels. “Viking jewelry design and workmanship is rated among the finest in medieval-period Europe,” said Tanja Maijala, a Viking jewelry expert and department head with UK-based TimeLine Auctions. “Knowing specific design traits, we can identify if a piece was influenced by Scandinavian, eastern European, Baltic or British decorative styles. In general, we can say that the biggest influence on Viking art came from the Slavic tribes, the Byzantine Empire, the Baltic area, and partially Arabic countries. Many items, notably brooches, were made of bronze and gilded for a luxurious look, but gemstones are extremely rare [in Viking jewelry] and would have been acquired only through trade in other parts of Europe, or looted.”

It isn’t necessary to spend a fortune to acquire authentic Viking jewelry, Bob Dodge said. “A simple Viking twisted silver ring can be found for under $200, and a bronze example for half of that. A nice bracelet would sell for perhaps $500, and a stunning silver torc for under $1,500. But if there’s one object that seems be on every collector’s wish list, it’s a classic silver Thor’s hammer amulet. If we had a hundred, we could sell them all in a very short period of time.”

A newer auctioneer, Jasper52, is fast becoming a favorite source for collectors. Its monthly auctions of authentic Viking material often have starting prices of around $100 for a ring or pendant.

Since fakes do exist, it pays to buy Viking relics or jewelry only from companies with bona-fide experts on staff, who provide metal testing reports whenever possible, and who guarantee the authenticity of what they sell. Fortunately for collectors, such companies – including Artemis Gallery, TimeLine Auctions and Jasper52 – provide excellent descriptions and documentation in their current and archived online auction catalogs available to view on LiveAuctioneers.

“The catalog descriptions are extremely valuable resources for anyone wanting to learn more about Viking objects,” said Michaelson. “They’re written by professionals and are illustrated by enlargeable images showing multiple angles and markings. That’s the next-best thing to actually holding a piece in your hand. As for learning what items are worth, it’s hard to beat LiveAuctioneers’ price-results database, which contains thousands of Viking and medieval listings. It’s a virtual online reference library and doesn’t cost a cent to access.”

Catherine Saunders-Watson
LiveAuctioneers
212-634-0977
email us here


Source: EIN Presswire

Italian Prodigy Jewelry Brand CITIMI Adds Florence, Milan and Monte Carlo to Its Unique Range of Cityscape Jewelry

4 New Cityscape Rings by CITIMI: Milan, Monte Carlo, Florence and St. Petersburg

4 New Cityscape Rings by CITIMI: Milan, Monte Carlo, Florence and St. Petersburg

London, Chicago and Las Vegas Cityscape Rings by CITIMI

London, Chicago and Las Vegas Cityscape Rings by CITIMI

Houston cityscape bracelet by CITIMI

Houston cityscape bracelet by CITIMI

Spectacular landmarks of 4 new cities were turned into 3D cityscape rings, skyline bracelets and necklaces with truly unusual level of detalization and passion.

MILAN, ITALY, July 10, 2017 /EINPresswire.com/ — The bold lines and intricate nature of a city landscape holds a certain beauty, one that provides unlimited inspiration for inquisitive, wanderlust thinkers. CITIMI is the brainchild of new, undergrad fashion talent with a similar mind, offering an original jewelry range of rings and necklaces that capture the wonder of 26 urban cities in unique, powerful but delicately detailed architectural designs. CITIMI is on the route to become the new fashion darling, with features in latest Vogue, GQ, Conde Nast Traveller and Glamour, eager to jump on the rising trend of cityscape rings.

While architectural jewelry conjures up a specific image in the mind of seasoned fashionistas, the new CITIMI range, designed by Natalia Gagulina, redefines this aesthetic. Taking the term literally, the fantastic forms of landmarks across the globe such as the London eye, La Sagrada Familia and the Sydney Opera House are cast alongside their city’s skyline neighbours, offering a new, beautiful take on structural jewelry.

Natalia Gagulina, CEO and designer at CITIMI revealed, “I am lucky to have lived in a wide range of wonderful places ranging from snowy Moscow, where I was born, and all the way through to Milan, where I studied. Each of these places has touched my soul, and the aim of my range was to connect with this, while also making these experiences available for more people to enjoy. Each new destination I travel to spawns a new collection, and so it continues to grow alongside my personal journey!”

Although the diverse CITIMI range comprises of 26 vibrant cities that cover all corners of the globe, the Moscow ring and necklace were the first ever pieces created by Natalia, paying homage to her Russian origins.

Fashion fans in search of contemporary, customised style can choose from the remaining city forms to also adorn themselves with a similar sense of personalisation. With ‘must-visit’ destinations such as Las Vegas, Paris, Barcelona and Prague all meticulously captured and cast in high-quality sterling silver and gold, the collection of cities continues to develop as Natalia explores new urban landmarks.

Now, after a few months of careful research, 4 new cities appeared: Milan and Florence Cityscape from Italy, St. Petersburg, Russia and lux Monte Carlo from Monaco. The level of detalization is the one only seen in couture collections whole price level still remains accessible for most. Next steps – US cities, voted the most wanted by CITIMI fans: Seattle and Austin, as well as Tokyo and Edinburg to continue the brand's worldwide exploration.

CITIMI offers premium jewelry designs for the globe-hopping generation. To view the full range, visit https://www.citimijewelry.com

Natalia Gagulina
CITIMI Jewelry
+393349032061
email us here


Source: EIN Presswire

Sports & Fitness Insurance Corporation Sponsors Martial Arts Teachers Certification Course

martial arts instructor certification

The new instructor certification program by the Martial Arts Teachers Association

SFIC is sponsoring the new martial arts instructor certification program by MATA

SFIC is sponsoring the new martial arts instructor certification program by MATA

The universal instructor certification course by the Martial Arts Teachers' Association

The universal instructor certification course by the Martial Arts Teachers’ Association

Universal Martial Arts Instructor Certification Gets Boost From Major Insurance Company

We’ve enjoyed a great partnership with MATA for some time now. The martial arts instructor certification program is a natural fit for us as a martial arts school insurance provider.”

— SFIC National Accounts Director, Jennifer Lowe Urmston

HOLIDAY, FL, USA, July 10, 2017 /EINPresswire.com/ — Widely regarded as the leading martial arts school insurance provider in the USA, Sports & Fitness Insurance (SFIC) is increasing their investment in the martial arts teachers’ industry.

SFIC is now the official sponsor of the Martial Arts Teachers’ Association’s (MATA) new Instructor Certification Program.

Adults seeking instructor certification may take the entire MATA Certification course and exam at no charge, compliments of SFIC. Previously, the course and exam ranged from $200 – $300. Now, it’s free.

The comprehensive program is comprised of 21 modules with over 200 exam questions.

*Sample Modules include:
*How to Teach Self-Defense Safely
*The Law of Self-Defense
*How to Teach Sparring Safely
*How to Teach Children with ADHD
*How to Become a More Effective Instructor
*How to Become a More Authoritative Instructor
*Setting and Maintaining a Standard for Conduct
*How Students Learn
*How to Use Praise and Punishment in Class
*How to Teach Calisthenics Safely

SFIC National Accounts Director, Jennifer Lowe Urmston says, “We’ve enjoyed a great partnership with MATA for some time now. The martial arts instructor certification program is a natural fit for us as a martial arts school insurance provider. We’re excited to step up and sponsor such an important and comprehensive program that will only help instructors run a safer and more professional martial arts school.”

MATA Executive Director, John Graden says, “SFIC is opening up this training to virtually every adult martial artist who would like to take it. This is a huge development that moves the concept of universal teaching principles forward by leaps and bounds.”

John Graden
Martial Arts Teachers’ Association
7276443384
email us here

Martial Arts Instructor Certification Sponsored by Sports Fitness Insurance


Source: EIN Presswire

Psychic to the Stars Rose Stuart Works on Finding Celebrity Donal Logue's Missing Daughter

Rose Stuart; Psychic to the Stars

Psychic to the Stars Rose Stuart Works on Finding Missing 16 Year Old Jade Smith–Daughter of Gotham Star Donal Logue

I feel It is all a big hoax. I feel that Jade is not really kidnapped but that she is trying to scare her family or get back at them for something, but I feel that she could still be in danger…”

— Rose Stuart

LOS ANGELES , CALIFORNIA, UNITED STATES, July 8, 2017 /EINPresswire.com/ — The 16 year old daughter of TV's Gotham star Donal Logue–Jade Smith, has been reportedly missing for over a week now, sources report. Psychic to the Stars Rose Stuart is reportedly volunteering her help to try find the missing girl. Jade Smith is believed to be somewhere in the New York or New Jersey area, news reports have stated.

Producer and talent manager Bruce Edwin, whose charitable work includes helping to find missing or trafficked kids in Hollywood and beyond, states that he contacted his Psychic to the Stars friend Rose Stuart regarding the case, at which the two spoke at length. "It was stunning," Bruce says, "Because Rose and I both had identical intuitive feelings about the situation regarding Jade."

Rose Stuart states that it is all a big hoax, and that Jade is not really kidnapped, but possibly ran away after a possible argument with her father–Donal Logue. She states that Jade is probably trying to scare her family, and that Jade probably has a girlfriend who is an older woman, around 19 or 20, that her father may have not wanted her seeing. Rose states that the girlfriend is the one mostly behind Jade hiding, and that there are also two or more other young men that she is hiding out with, who are involved. Rose predicts that the group is trying to get attention, and realizes that Jade's family has money, and that they may be trying to get a ransom from her family soon, but are trying to figure out how to do it without getting in trouble, and are trying to decide what to do but are confused. Rose adds that a lot of drug use is probably going on, and some mental imbalances of Jade, which is clouding her thinking. She states that Jade probably wants to call her mother, but that the girlfriend or group of people are talking her out of communicating. Rose warns to look out for a phone call from a pay phone at any hour of any day or night, to the mother, or to another close family friend or relative.

Rose Stuart adds that she feels that Jade is probably hiding out in one or more series of places including an abandoned building or an old warehouse outside of NYC, possibly in an area in Harlem or another area, with a group of friends, and that the group of kids Rose feels are druggie, rave type kids who may be doing a lot of drugs including x, pot, crystal meth, speed, and alcohol. Rose states that she feels Jade has had many problems in the past, and that she is used to having anything money can buy, so that nothing makes her happy, and she is trying nearly everything to try escape or be happy. Rose states that she feels the biggest threat is the risk of a drug overdose, or even a possible attempted forced, deliberate overdose caused by the people she is with, and that it is urgent because of this to find her fast. She adds that Jade is doing this on purpose to her family to try and get back at them.

Bruce Edwin states, "I tried to call Donal Logue with this and other information, but could not get through to him. I spoke with Donal's father–Jade's grandfather, and he said he was too busy to talk, that he was catching a plane, and said he would call back, but as of this press time, has not called back. I also e-mailed Jade's mother Kasey Smith, who immediately returned my communication with a phone call, who was very nice and appreciative of the information provided." Bruce adds that he feels that 'Jade' is a fake name, and the later reported name of Jade in the media of 'Arlo' may be another alternate name as well, different from her real birth name which he feels the police may have, but is not being made public. Bruce also states that he feels the possible girlfriend and her friends are probably jealous over the media attention Jade is getting, and are trying to figure out a way that they can get this type of attention also, and make money off of the situation, without getting in trouble, but don't know how, and are in way over their heads.

Rose Stuart adds today, "Right now I feel that Jade has simply just ran away from home. I am feeling that she is just partying and having a good time with this bad crowd." Rose Stuart states that she has additional new information that she will provide privately to the family through the office of Bruce Edwin, and wishes the family well, hoping that Jade is found very quickly. Celebrity Psychic Rose predicted the surprising presidential victory of Donald Trump, 9-11, U.S. Election Hacking, and many more documented personal and world events.

Rose Stuart, ranked as one of America’s Most Accurate Psychics, helps people from all walks of life. Based right in the Heartland of America, in Great Falls, Montana. Rose also has a thriving location at The Chinook Centre Mall in Calgary, Canada that is also widely popular. An internationally known psychic who is considered one of America’s most accurate, Hollywood Sentinel dot com names Rose Stuart as one of America’s Top 10 Psychics.

Visit Rose at:
The Rose Boutique, Etc.
1201 10th Av, South, Suite 102 A,
Great Falls, Montana, 59405

Call Rose for a reading by phone from anywhere in the world at:

Tel: 406-866-0733 and also
Tel: 406-788-5348

Email Rose directly at: GreatFallsRose@gmail.com

Bruce Edwin
Hollywood Sentinel Public Relations
310-226-7176
email us here


Source: EIN Presswire

United Treasure Hunt launches first FREE monthly Treasure Hunt.

Founded in 1986, United Treasure Hunt (UTH) has relaunched its successful Treasure Hunt with a FREE, new, online monthly Hunt for a sleek UTH Electric Bike.

LOS ANGELES, CALIFORNIA, UNITED STATES, July 6, 2017 /EINPresswire.com/ — FOR IMMEDIATE RELEASE:

United Treasure Hunt launches first FREE monthly Treasure Hunt.

LOS ANGELES, CA – July 6, 2017 – Founded in 1986, United Treasure Hunt (UTH) has relaunched its successful Treasure Hunt with a new, online monthly Hunt for a sleek UTH Electric Bike. This new Hunt is FREE, and began on July 1, 2017.

UTH gives ordinary people the thrilling opportunity to join a real, online Treasure Hunt at UnitedTreasureHunt.com. To claim this valuable Treasure, a registered Hunter must be first to find its secret location in the continental United States.
_______________________________________________________________________

After completing a FREE registration for this Hunt, Hunters automatically receive 60 FREE Hunt Credits to redeem for clues or submit addresses. These credits enable Hunters to fully participate in the UTH Electric Bike Hunt.

To help online Hunters find the Treasure, UTH publishes clues nightly at 12:01 am. In this online competition of skill and speed, the first Hunter to unlock the clues, and submit the correct street address for the UTH Electric Bike, can claim it.

Clues will include math problems, trivia questions, and geography puzzles, and all clues point to the secret Treasure’s street address. For security reasons, this electric bike, and other upcoming, monthly UTH Treasures will never be actually located at the address.
_______________________________________________________________________

Starting August 1, 2017, UTH will launch its first monthly Premium Hunt for an electrifying 2017 Ford Mustang. To participate, Hunters must obtain Premium Hunt Packages, which include limited edition, gold-plated coins, plus Premium Hunt Credits, which can be used to obtain clues and submit addresses. As in the FREE Hunt, clues are published nightly at 12:01. The first Hunter to unlock the clues, and submit the Mustang’s correct address, will claim the Treasure. Hunters can also collect these limited edition coins, to trade with other Hunters, or redeem them for vacations, Mac Laptops and more.
_______________________________________________________________________

In addition, when Hunters obtain Premium Hunt Packages, five percent of the total revenue will be donated to support the Global Lyme Alliance (GLA). This leading U.S.-based organization is dedicated to finding an accurate test and cure for this tick-borne disease, which causes 300,000 new cases a year in the United States. UTH is proud to support their work, with the dedicated support of our online Hunters.

For more information, contact: info@unitedtreasurehunt.com.

Mark Nelson
United Treasure Hunt
818-620-1865
email us here


Source: EIN Presswire

GAME OF SCOOT, THE SCOOTER FREESTYLE APP

Game of Scoot

Game of Scoot

Game of Xtreme

Game of Xtreme

DOWNLOAD Game of Scoot

DOWNLOAD Game of Scoot

GAME OF SCOOT is the definitive APP for riders, shops, brands and distributors of the world of Freestyle scooter.

Txema García / Christian Castillo / Xavi Pallicera (CREATORS) GENIUSDISENYS-COCOROCO APP / GRAVITYZERO
646473286
Info@geniusdisenys.com / www.geniusdisenys.com”

— Txema G.

BARCELONA, BARCELONA, SPAIN, July 6, 2017 /EINPresswire.com/ — The APP GAME OF SCCOT replicates the well-known game of the Game of Scooter combined with the trick dices where the player can test their skills with the Freestyle scooter competing with other opponents, choosing the brand and preferred store to give themselves. Meet and rank in the world ranking of riders who use the app. The player can also improve his skills by playing only against a virtual player who must win to raise his score and his ranking.

But the application is not only a game, but a powerful means of diffusion and interrelation between the riders and the brands and / or shops, an APP to globalize and unify the world of the scooter in a common space for all the lovers of the world of the scooter Freestyle.

The application was presented in version 1.1 in the IMAGINE EXTREME GAMES during the weekend of June 18 and 19 in the PARC of the FORUM in Barcelona, and is available for FREE download on the android PLAYSTORE, while preparing the latest version that is currently in development on all mobile platforms and with its version of global competition with video management.

The reason for the birth of APP GAME OF SCOOT is the dispersion and difficulty of communication between all sectors of the sport, which led us to think of creating a space where all sectors of this sport could coexist and communicate without borders Language or geographical location.

The APP has already projected three versions of expansion with innumerable improvements and surprises such as the possibility of competing offline against a player in the other end of the world by means of validation of videos, or an APP for the brands and stores where they can manage the riders that have selected them …
www.gameofxtreme.com
https://play.google.com/store/apps/details?id=com.cocorocoapps.GOS

Txema García / Christian Castillo / Xavi Pallicera (CREATORS) GENIUSDISENYS-COCOROCO APP / GRAVITYZERO
646473286
Info@geniusdisenys.com / www.geniusdisenys.com

Txema Garcia
GAMEOFXTREME
email us here
646473286

VIDEO DEMO APP GAME OF SCOOT


Source: EIN Presswire