Kim Habibi Offers Tips To Build The Perfect Resume To Get The Job You Want

SARASOTA, FLORIDA, UNITED STATES, February 23, 2018 /EINPresswire.com/ — One resident has noticed a familiar trend in their community. But that resident hopes to change it into a positive. Kim Habibi noticed not many residents have an updated resume or even started to build one.

"No matter how much work experience a person has, everyone should have an updated resume," says Habibi. "For many of these people, knowing where to start that has become the hardest part."

Because of these findings, Habibi wants to teach a class on resume building. Any person who wants to build their first resume or update their current one can join the class. Habibi adds it does not hurt a person to have a professional, updated resume ready to send to prospective employers.

"There are so many problems people have with building a resume," says Habibi. "Should I put all my accomplishments on there? Which resume rules or trends should I follow? These are just some of the issues people become flustered with as their sit and build their resume."

Habibi plans to address all of these questions and more in one class. But for those not able to attend her class in her community, she lists some rules every resume builder should follow.

Don't List Everything On Resume

Kim Habibi stresses that a person should not put every place they have worked on their resume. The person should think of their resume not as a comprehensive list of work history. But they should look it as a selling point for them as the perfect person for that job.

"If a person is applying for an office job, they should not list their landscaping job from high school," says Habibi. "Look to include only relevant jobs similar to the job you are looking to attain."

Put Your Best Stuff Higher Up The Page

Having the best qualities, jobs, and accomplishments "above the fold" gives the best chance for the employer to catch the best of you. The first impression means the difference in gaining the job or becoming just another person in the stack of papers.

"You do not want to list relevant jobs and accomplishments at the bottom of the page," says Habibi. "Having these at the top means the employer will continue to have interest and keep your resume in the good pile."

Keep Your Resume To One Page
While these topic has become debatable over the years, Habibi stays with the traditional rule of keeping a resume to one page.

"You want your information to be concise," says Habibi. "Keeping it to one page is a good way to force yourself to do this."

If the person has enough relevant and vital experience, training, and credentials that take up more than one page, Habibi says go for it.

"But if you can tell the same narrative on just one page, do it," concludes Habibi.

"In the class, I will teach, attendees will learn how to cut content to fit on one page. But there are tricks such as using a smaller font and coming up with a design that fits all that you want."

Make Contact Information Stand Out
Many people do not know that you don't need to put your address on a resume anymore.

"But every resume should include a phone number and professional email address," adds Habibi. "Also, in the world of social media, listing your profiles would help too."

But Habibi stresses that a person should only list social media profiles if they are suitable for an employer to check out.

"You do not want to lose the opportunity for a job because an employer was turned off by your social media posts," says Habibi.

Kim Habibi does plan to announce time and place of his resume building class shortly.

Eric Ash
Web Presence, LLC
941-266-8620
email us here


Source: EIN Presswire

Help for Teens and Parents as They Cope with Stress from Stoneman Douglas Shooting

YouROK, creator of K'Bro the Emotional Resiliency app

YouROK, creator of K’Bro the Emotional Resiliency app

High School Home Page

High School Home Page

Check to see if you're doing OK

Check to see if you’re doing OK

K’Bro app helps teens self-monitor their emotional well-being while providing their parents with
insight and early warnings.

MENLO PARK, CA, UNITED STATES, February 23, 2018 /EINPresswire.com/ — MENLO Park, Calif., February 23, 2018 – As the stress of the news from Stoneman Douglas High School mounts, teens are crying out for solutions that can help prevent these tragedies. K’Bro is an app designed to do just that. Kids share their thoughts and emotions while getting advice on how to deal with the challenges they face. Designed as a game, the app anonymously captures data about a child’s emotional state providing him or her with an “Am I OK?” index to inform and guide the child.

The daily index score from the app lets kids not only monitor their own emotional well-being but also see their improvements. If the parent is also a subscriber – which is at the discretion of the child, the parents receive the daily index score, alerting them if there is cause for concern.

K’Bro leverages deep-learning technology with semantic search and natural language analysis of emotions expressed throughout the app experience. Actual comments by the kids always remain private, protecting their privacy and willingness to share.

K’Bro is free to kids so they can gauge firsthand whether or not they are doing OK and can build emotional resilience independently. Parents can choose to subscribe to K’Bro to receive weekly updates and alerts with conversation starter tips provided by the app. The cost of the app is $4.95 per month. For the cost of a latte parents and guardians can bridge the communication gap with their kids.

“Parents worry about their kids, and with good cause,” said Patrina Mack, an entrepreneur and the founder of YouROK Corp. who developed the app. “With substance abuse and suicide on the rise in this age group, K’Bro has been developed to help uncover issues before they become serious. It gives kids and teens a fun way to express how they’re feeling without having to deal with their parents ‘poking’ into their business.”

Dr. Kevin Fleming, Founder of Grey Matters International, a neuroscience-based technology, consulting and advising firm for individuals and their families, says, "We live in an extremist culture—protecting kids from natural learnings needed to grow neural networks vs allowing them to disconnect from the environment completely via their technology addictions. But K'Bro 'gets it right' between parents and kids, allowing the critical conversations to happen with ease. Bravo!"

“Teens want parents to respect their privacy, while at the same time, know when to intervene,” says Mack, the mother of a teenage boy. “Parents can be at a loss for how to communicate with their children and get them the help they need before it’s too late. Kids using K’Bro want to let their parents know they’re hurting but are afraid of how their parents will respond. The gamified app, designed with evidence-based interventions, challenges the user to reach their personal best while providing entertainment value. Parents like K’Bro because they can find out how their child is feeling without having to ask a lot of questions—questions often met with steely silence.”

Suicide is one of the leading causes of death in the U.S., with boys ages 10 to 14 showing the 2nd highest increase in suicide rates. School shootings show no signs of abating when warning signs are missed. K’Bro can help provide early indicators that something is not quite right, facilitating parental engagement and other interventions.

About YouROK Corp.
YouROK Corp., based in Menlo Park, California, was developed by Patrina Mack, a product development expert and mother of a teenage boy, with industry leading AI experts. The app is a tool to give kids, and their parents, the ability to recognize when an intervention is needed by a trusted peer, parent or therapist. As the child plays the “Am I OK?” game or uses other evidence-based features in the app, K’Bro anonymously captures data about a child’s emotional state that informs the “Am I OK?” index. K’Bro uses artificial intelligence to analyze when a child’s behavior is worrisome—and when it’s not. Parents can choose to subscribe to K’Bro to receive weekly updates by category (school, family, social life and other stuff) and alerts with conversation starter tips while actual comments by kids remain private, protecting their privacy and willingness to share. K’Bro is free to kids so they will know for themselves if they’re doing OK and use the many features within K’Bro to build emotional resilience on their own. To learn more, visit our websites K’Bro for kids and YouROK for parents or follow us on social media: Facebook for Kids https://www.facebook.com/kbro.io/, Facebook for Parents https://www.facebook.com/YouROKcorp/?ref=py_c, Instagram https://www.instagram.com/kbroapp/ or Twitter https://twitter.com/kbrohappyapp.

Ginger Weeden
YouROK Corp.
7204805326
email us here

K’Bro Emotional Resiliency App tutorial


Source: EIN Presswire

Game-based Learning Market Share, Size, Growth Opportunities, Key Driven Factors, Market Scenario Forecast to 2022

PUNE, INDIA, February 23, 2018 /EINPresswire.com/ — The global game-based learning market was valued at US$3.487 billion in 2017 and is expected to grow at a CAGR of 19.60% to reach a market size of US$8.532 billion by the year 2022. Game-based learning is a task to keep the trainees and students engaged or motivated throughout the training or learning sessions in traditional classroom based training. Within the environment of game based learning, a goal is selected and it is achieved by choosing actions and experiencing the consequences of those actions along the way. In this process, the students or trainees get engaged and practice behaviours along with thought processes that can be easily transferred from simulated environment to real life.

Market Outlook

The major factor driving the global game based learning market is ongoing technological advancement coupled with rising adoption of technology in education sector. Moreover, increase in use of mobile educational games and continuous launch of game based learning software do enhance the market growth significantly. Rise in spending by institutes for better leaning and modernization of educational institute’s further augment the market growth. Increase in adoption of gamification provides opportunities for future growth. However, factors like limitation in commercial development and high initial cost do hamper the market growth.

Request a Sample Report @ https://www.wiseguyreports.com/sample-request/2319411-global-game-based-learning-market-forecasts-from-2017-to-2022

Geographic Outlook

Geographically, North America is expected to drive the market on account of high speed innovation and expansion of sectors like banking, IT and healthcare. Moreover, North America is home to many leading players which further augment the market growth.

Research Methodology

Firstly, the report provides a brief introduction of the market and deals with detailed research methodology for calculating market size and forecasts, secondary data sources used and the primary inputs which were taken for data validation. This section also outlines various segmentations which have been covered as part of the report.

Market Dynamics

Next, the section provides comprehensive market dynamics through an overview section along with growth drivers, challenges, and opportunities which exist in the current market. This section of the report also provides supplier and industry outlook as a whole; key industry, global and regional regulations which are determining the market growth and a brief technological aspect of Game Based Learning. Complete industry analysis has also been covered by Porter’s five forces model as a part of this report section.

Segmentation

Thirdly, Game Based Learning Market has been segmented on the basis of product and geography as follows:

By Product
Self-Paced Learning
Institutional Learning
Corporate Training

By Geography
Americas
North America
South America
Europe Middle East and Africa
Europe
Middle East and Africa
Asia Pacific

Market Players

Finally, competitive intelligence section deals with major players in the market, their market shares, growth strategies, products, financials, and recent investments among others. Key industry players profiled as part of this section are Playgen.com, Lumos Labs, BreakAway Games, G-Cube, and LearningWare, Inc.

Table of Content

1. Introduction
2. Research Methodology
3. Executive Summary
4. Market Dynamics
4.1. Segmentation
4.2. Drivers
4.3. Restraints
4.4. Opportunities
4.5. Supplier Outlook
4.6. Industry Outlook
4.7. Porter’s 5 Forces Analysis
4.8. Industry Value Chain Analysis
4.9. Industry Regulations
4.10. Scenario Analysis
5. Global Game-based Learning Market Forecast by Product (US$ billion)
5.1. Self-Paced Learning
5.2. Institutional Learning
5.3. Corporate Training
6. Global Game-based Learning Market Forecast by Geography (US$ billion)
6.1. Americas
6.1.1. North America
6.1.2. South America
6.2. Europe Middle East and Africa
6.2.1. Europe
6.2.2. Middle East and Africa
6.3. Asia Pacific
7. Competitive Intelligence
7.1. Market Share of Key Players
7.2. Investment Analysis
7.3. Recent Deals
7.4. Strategies of Key Players
8. Company Profiles
8.1. Playgen.com
8.2. Lumos Labs
8.3. BreakAway Games
8.4. G-Cube
8.5. LearningWare, Inc.

……Continued

Access Complete Report @ https://www.wiseguyreports.com/reports/2319411-global-game-based-learning-market-forecasts-from-2017-to-2022

Norah Trent
wiseguyreports
+1 646 845 9349 / +44 208 133 9349
email us here


Source: EIN Presswire

Japanese scrolls, Chinese Export, American artworks from several stylistic periods at Bruneau & Co.'s March 3rd auction

Pair of Chinese Export famille rose enameled and underglaze decorated porcelain vases, or urns, nearly 10 inches tall.

Fine Chinese Export Qianlong period porcelain floral relief famille rose bowl with applied elements.

Oil on canvas painting of a seated female nude in contemplation by the social realist Moses Soyer (1899-1974).

Chinese rosewood mother of pearl inlaid and marble inset bench, on mythical beast legs.

Monumental pair of circa-1865 Minton (England) majolica Bacchus vases, urn form molded.

Gorgeous Asian antiques will be led by Part 2 of the George Dagher collection of Chinese Export and the Ruth Latta collection of Japanese scrolls.

The fine selection of Chinese Export is sure to have collectors coming back, as we have an outstanding variety of armorial and European market Export wares.”

— Kevin Bruneau

CRANSTON, RI, US, February 22, 2018 /EINPresswire.com/ — Gorgeous Asian antiques, led by Part 2 of the George Dagher collection of Chinese Export and the Ruth Latta collection of Japanese scrolls, will be just part of an eclectic Antiques, Fine Art & Asian Arts auction scheduled for Saturday, March 3rd, by Bruneau & Co. Auctioneers, online and in the Bruneau & Co. gallery, located at 63 Fourth Avenue in Cranston.

The sale will start promptly at 11 am Eastern time. “Part 1 of the George Dagher collection was great. We can’t wait to see how Part 2 performs,” said Kevin Bruneau, president and auctioneer of Bruneau & Co. Auctioneers, adding, “The fine selection of Export is sure to have collectors coming back, as we have an outstanding variety of armorial and European market Export wares.”

Examples from the collection include two mid-18th century lots: a pair of Chinese Export famille rose enameled and underglaze decorated porcelain vases (or urns), each one just shy of 10 inches tall, with a four-character mark (est. $1,000-$2,000); and a fine Chinese Export Qianlong period porcelain floral relief famille rose bowl with applied elements, 7 inches tall (est. $1,000-$1,500).

Another Asian lot to watch is a Chinese Qing dynasty solid gold engraved apple jadeite ring, 22 to 24 karats, with bezel setting, closed back shank and a Chinese inscription (est. $1,000-$2,000). The Ruth Latta collection (out of Provincetown, Mass.) comprises 30 Japanese scrolls. Ms. Latta was the owner of the Fritz Bultman paintings and other modern works sold in previous auctions.

A strong candidate for top lot of the auction promises to be lot 193 – a Chinese rosewood mother of pearl inlaid and marble inset bench. The 19th century bench is intricately inlaid with an allover floral tendril and animal pattern and stands on robust figural mythical beast legs. It is inset with mountainous dream marble and center rouge marble plaques and should realize $8,000-$12,000.

The auction offers a broad selection of original artworks by well-known American artists from different stylistic periods, to include Walter Franklin Lansil (Am., 1846-1925), the expressionist Taro Yamamoto (Japanese, b. 1974), and the social realist Moses Soyer (Russ./N.Y, 1899-1974).

The Moses Soyer painting is an oil on canvas of a seated female nude in contemplation and carries a pre-sale estimate of $2,000-$3,000. Soyer was a social realist and the twin brother of Raphael (1899-1987), and the brother of Isaac (1902-1981), also highly regarded artists. Moses attended the Ferrer Art School in New York City, where he studied under noted Ashcan painters.

The second portion of the catalog will offer a blend of antiques, furniture, and decorative arts, to include a mid-19th century Austro-Hungarian silver and ivory secessionist tea set, marked with a Pest, Hungary assay mark (est. $3,000-$5,000); and a modernist silver flatware set, weighing 89 troy ounces and with an “MMM” with lamp maker’s mark for Hugo Moser (est. $3,000-$5,000).

Other highlights will include a Messmore & Damon architectural model of the Hall of Presidents (for the 1939 New York World’s Fair), a monumental pair of Minton majolica Bacchus vases, and a Milanese Renaissance carved walnut cabinet, made in northern Italy in the late 16th /early 17th century, with original hardware (est. $2,000-$3,000).

The Messmore & Damon model for the Hall of Presidents at the 1939 New York World’s Fair is from the Charles Rand Penney collection in Buffalo, N.Y. It is made from carved and painted wood and comes with a plexiglass dustcover, fitted wooden travel box and the original catalog. It has a pre-sale estimate of $2,000-$3,000. Messmore & Damon was a New York-based designer and maker of parade floats, museum dioramas, exhibitions, displays and theatrical scenery.

The pair of circa-1865 Minton (England) majolica Bacchus vases truly are monumental. Each palace-size vase / urn is form molded and applied with satyr masks between foliate pomologic swags, connected by garlanded cord over a cobalt ground. Both are mounted on a wooden base. The pair are an expected highlight of the decorative arts category, with a $2,000-$3,000 estimate.

Internet bidding will be made available through Bidlive.Bruneauandco.com, Invaluable.com, LiveAuctioneers.com and Bidsquare.com. Phone and absentee (left) bids will also be accepted. Previews will be held on Thursday, March 1st, from 9-5; on Friday, March 2nd, from 12 noon until 9 pm; and on Saturday, March 3rd, the date of auction, when doors open at 8 am Eastern.

Bruneau & Co. Auctioneers has announced a new schedule for 2018. There will be no pre-sale with the estate auctions, as before. They will usually be on the first Saturday of each month and will start at 11 am Eastern. Monday night auctions will be held the third Monday of every month.

To learn more about Bruneau & Co. Auctioneers and the Saturday, March 3rd auction, visit www.bruneauandco.com. To contact Bruneau & Co. via e-mail, use info@bruneauandco.com.

# # # #

Travis Landry
Bruneau & Co. Auctioneers
(401) 533-9980
email us here


Source: EIN Presswire

Fantastic selection of rare, highly collectible sports cards are in Small Traditions' online auction ending March 3rd

High-end 1961 Morrell Meats Dodgers Sandy Koufax baseball card, PSA 9 Mint (est. $5,000).

1967 Topps “Who Am I?” novelty card (answer: Sandy Koufax), graded PSA Mint 9 (est. $10,000).

1986 Interlake Chicago Bulls Michael Jordan rookie card, graded PSA 10 Gem Mint (est. $15,000).

Rare 1955-1957/58 Jay Publishing Giants photo Willie Mays, graded PSA 10 Gem Mint (est. $2,000).

1955-1957 New York Yankees Picture Pack Mickey Mantle portrait card PSA 9 Mint (est. $2,000).

Over 1,200 rare and highly collectible sports cards are up for bid in Small Traditions’ 6th annual Winter Premium Auction that ends Saturday, March 3rd.

There really is something for just about every level of collector in Small Traditions’ 6th annual Winter Premium Auction now online.”

— Dave Thorn

DENVER, CO, UNITED STATES, February 22, 2018 /EINPresswire.com/ — DENVER, Colo. – Over 1,200 rare and highly collectible sports cards are up for bid in Small Traditions’ 6th annual Winter Premium Auction that went online Sunday, February 18th and ends Saturday, March 3rd. The auction is open for bidding now, at www.smalltraditions.com. The 15-minute rule will be observed on March 3rd. Telephone and absentee bids will be taken. Small Traditions’ seasonal Premium Auctions are typically their strongest online auctions of the year.

Featured will be cards from a collection centered around the Hall of Fame pitcher Sandy Koufax, dating mostly to his glory days with the Los Angeles Dodgers but also to include cards from his earlier time in Brooklyn. Other star lots include a 1951 Bowman Mickey Mantle rookie card, graded PSA 7 NM (est. $25,000); and a 1986 Interlake Bulls Michael Jordan rookie card, graded PSA 10 Gem Mint, one of only eight examples of the card ever graded PSA 10 (est. $15,000).

The Koufax cards will include a 1961 Morrell Meats card (Mint 9, Pop 5); a 1963 hand-cut Post Cereal card #121 (Mint 9, Pop 7); a 1963 Topps peel-off with instructions on back (Gem Mint 10, Pop 1); a 1967 Dodgers team postcard (Gem Mint 10, Pop 1); a 1967 Topps “Who Am I?” novelty card #41, so rare that it could end up selling for many thousands of dollars (Mint 9, Pop 1); a 1959 postcard (Mint 9, Pop 2); and a Dodger Stadium postcard with player insets (Pop 1).

Additional highlights include a group of T206 cards and other pre-war rarities, like the hobby's highest graded 1914 Cracker Jack George Stovall and one of the finest 1909 E92 Dockman & Sons Cy Youngs in existence. There's a gorgeous T206 George Browne Washington variation with a Sovereign ad back, also one of the hobby's finest, and a host of high-grade Exhibits, including a PSA 9 Bob Feller from the 1939-46 edition and a PSA 8 Zach Wheat from 1927.

There are attractive options for all levels of collectors. If the above cards are a little too pricey, consider then a PSA 7 of the same Feller and a PSA 4 "Big Train" Walter Johnson from 1927,
or the dozens of important vintage Topps and Bowman cards graded PSA 8 NM-MT to PSA 10 Gem Mint, like the first-ever PSA 10 of Yankee hurler Ralph Terry from the classic '61 Topps set and a perfectly centered 1968 Topps Nolan Ryan rookie card that’s graded PSA 8 NM-MT.
For those with a taste for lower grades, there are hundreds of vintage Hall of Famers from all sports in presentable collector grades, from PSA 5 to PSA 7. There are many desirable treasures buried all throughout the catalog, so bidders are encouraged to set aside extra time to thoroughly browse the auction and make their own discoveries. The biggest discovery of all promises to be selections from the auction’s headliner: the Southern California-based Sandy Koufax collection.
The Koufax collection is loaded with regional and oddball issues that appear to have never been touched by human hands. The collection has so far yielded 15 items from the 145-card Sandy Koufax Master Set Registry checklist that are ranked as Pop 1 highest graded copies, the single finest copies in existence. Because of these 15 grading successes, the consignor cleverly decided to nickname his fine horde the Sandy K-K-K-K-K-K-K-K-K-K-K-K-K-K-Koufax! Collection.
The string of K’s is a reference to Sandy's record-setting 15-K (strikeout) performance in Game 1 of the 1963 World Series against the New York Yankees. Importantly, half of those items are being offered in the current auction; the second installment will be offered in Small Traditions' Spring Premium Auction, another internet-only auction event that’s planned for April. People holding rare cards are invited to have their cards graded at no cost, and consign today for 0%.
Included in the same collection are team sets from the San Francisco Giants, New York Yankees, Boston Red Sox and others, which likewise yielded Pop 1 highest graded team issue photos and other oddballs featuring Willie Mays, Mickey Mantle, Carl Yastrzemski and others. If bidding for many of the PSA 10 and PSA 9 highest graded items gets out of reach for some collectors, many of the same cards can be found later throughout the auction but in lower, affordable grades.
If, for example, someone can't or doesn’t want to afford the hobby's highest graded 1967 Topps Pin-Ups Mickey Mantle, they can click the auction's Mickey Mantle link to find a lower-graded copy among the nearly 80 other unique Mantle listings. And if they don't want to mess with the Pop 1 PSA 10 Sandy Koufax 1963 Topps Peel-Offs insert, they can click the auction's Sandy Koufax link to search among nearly 70 other unique Koufax listings for a nice-looking PSA 5.
There really is something for just about every level of collector in Small Traditions’ 6th annual Winter Premium Auction now online. Interested bidders should understand that the majority of cards auctioned by Small Traditions come to the company in raw ungraded form, from collectors or inheritors who turn to the company for assistance with grading and collection management.

Visit the auction today at http://smalltraditions.com/catalog.aspx. Small Traditions is always seeking quality cards for future auctions. To inquire about consigning a single card or an entire collection, call 303-832-1975; or, send an e-mail to info@smalltraditions.com. Learn how you can grade and auction your cards without any cost or obligation. To learn more about Small Traditions and the auction ending Saturday, March 3rd, please visit www.smalltraditions.com.

# # # #

Dave Thorn
Small Traditions
3038321975
email us here


Source: EIN Presswire

Handheld Game Console Market 2018- Global Industry Analysis, By Key Players, Segmentation, Trends And Forecast By 2025

Handheld Game Console – Global Market Demand, Growth, Opportunities, Manufacturers, Analysis of Top Key Players and Forecast to 2025

PUNE, MAHARASHTRA, INDIA, February 22, 2018 /EINPresswire.com/ — Handheld Game Console Market 2018   

Description: 

In this report, the global Handheld Game Console market is valued at USD XX million in 2017 and is expected to reach USD XX million by the end of 2025, growing at a CAGR of XX% between 2017 and 2025.

Geographically, this report is segmented into several key Regions, with production, consumption, revenue (million USD), market share and growth rate of Handheld Game Console in these regions, from 2013 to 2025 (forecast), covering 
United States 
EU 
China 
Japan 
South Korea 
Taiwan 
Global Handheld Game Console market competition by top manufacturers, with production, price, revenue (value) and market share for each manufacturer; the top players including 
Nintendo 
PlayStation Vita (Sony) 
Nvidia 
Wikipad 
Razer Edge 
GCW-Zero 
LeapFrog 

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On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into 
3D Screen Type 
LCD Screen Type 
On the basis of the end users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share and growth rate for each application, including 
Children 
Adults

Complete report details @ https://www.wiseguyreports.com/reports/3010249-global-handheld-game-console-market-research-report-2018

If you have any special requirements, please let us know and we will offer you the report as you want.

Table of Contents:

Global Handheld Game Console Market Research Report 2018 
1 Handheld Game Console Market Overview 
1.1 Product Overview and Scope of Handheld Game Console 
1.2 Handheld Game Console Segment by Type (Product Category) 
1.2.1 Global Handheld Game Console Production and CAGR (%) Comparison by Type (Product Category)(2013-2025) 
1.2.2 Global Handheld Game Console Production Market Share by Type (Product Category) in 2017 
1.2.3 3D Screen Type 
1.2.4 LCD Screen Type 
1.3 Global Handheld Game Console Segment by Application 
1.3.1 Handheld Game Console Consumption (Sales) Comparison by Application (2013-2025) 
1.3.2 Children 
1.3.3 Adults 
1.4 Global Handheld Game Console Market by Region (2013-2025) 
1.4.1 Global Handheld Game Console Market Size (Value) and CAGR (%) Comparison by Region (2013-2025) 
1.4.2 United States Status and Prospect (2013-2025) 
1.4.3 EU Status and Prospect (2013-2025) 
1.4.4 China Status and Prospect (2013-2025) 
1.4.5 Japan Status and Prospect (2013-2025) 
1.4.6 South Korea Status and Prospect (2013-2025) 
1.4.7 Taiwan Status and Prospect (2013-2025) 
1.5 Global Market Size (Value) of Handheld Game Console (2013-2025) 
1.5.1 Global Handheld Game Console Revenue Status and Outlook (2013-2025) 
1.5.2 Global Handheld Game Console Capacity, Production Status and Outlook (2013-2025)

2 Global Handheld Game Console Market Competition by Manufacturers 
2.1 Global Handheld Game Console Capacity, Production and Share by Manufacturers (2013-2018) 
2.1.1 Global Handheld Game Console Capacity and Share by Manufacturers (2013-2018) 
2.1.2 Global Handheld Game Console Production and Share by Manufacturers (2013-2018) 
2.2 Global Handheld Game Console Revenue and Share by Manufacturers (2013-2018) 
2.3 Global Handheld Game Console Average Price by Manufacturers (2013-2018) 
2.4 Manufacturers Handheld Game Console Manufacturing Base Distribution, Sales Area and Product Type 
2.5 Handheld Game Console Market Competitive Situation and Trends 
2.5.1 Handheld Game Console Market Concentration Rate 
2.5.2 Handheld Game Console Market Share of Top 3 and Top 5 Manufacturers 
2.5.3 Mergers & Acquisitions, Expansion

…….

7 Global Handheld Game Console Manufacturers Profiles/Analysis 
7.1 Nintendo 
7.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 
7.1.2 Handheld Game Console Product Category, Application and Specification 
7.1.2.1 Product A 
7.1.2.2 Product B 
7.1.3 Nintendo Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2013-2018) 
7.1.4 Main Business/Business Overview 
7.2 PlayStation Vita (Sony) 
7.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 
7.2.2 Handheld Game Console Product Category, Application and Specification 
7.2.2.1 Product A 
7.2.2.2 Product B 
7.2.3 PlayStation Vita (Sony) Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2013-2018) 
7.2.4 Main Business/Business Overview 
7.3 Nvidia 
7.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 
7.3.2 Handheld Game Console Product Category, Application and Specification 
7.3.2.1 Product A 
7.3.2.2 Product B 
7.3.3 Nvidia Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2013-2018) 
7.3.4 Main Business/Business Overview 
7.4 Wikipad 
7.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 
7.4.2 Handheld Game Console Product Category, Application and Specification 
7.4.2.1 Product A 
7.4.2.2 Product B 
7.4.3 Wikipad Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2013-2018) 
7.4.4 Main Business/Business Overview 
7.5 Razer Edge 
7.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 
7.5.2 Handheld Game Console Product Category, Application and Specification 
7.5.2.1 Product A 
7.5.2.2 Product B 
7.5.3 Razer Edge Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2013-2018) 
7.5.4 Main Business/Business Overview 
7.6 GCW-Zero 
7.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 
7.6.2 Handheld Game Console Product Category, Application and Specification 
7.6.2.1 Product A 
7.6.2.2 Product B 
7.6.3 GCW-Zero Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2013-2018) 
7.6.4 Main Business/Business Overview 
7.7 LeapFrog 
7.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 
7.7.2 Handheld Game Console Product Category, Application and Specification 
7.7.2.1 Product A 
7.7.2.2 Product B 
7.7.3 LeapFrog Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2013-2018) 
7.7.4 Main Business/Business Overview 

Continued…..

Norah Trent
WiseGuy Research Consultants Pvt. Ltd.
+1 646 845 9349 / +44 208 133 9349
email us here


Source: EIN Presswire

Cashmere Clothing Global Industry 2018 Sales, Supply and Consumption Forecasts to 2025

Wiseguyreports.Com Added New Market Research Report On -“Global Cashmere Clothing Market 2018 Top players , Production , Growth and Demand Forecast to 2025”.

PUNE, INDIA, February 22, 2018 /EINPresswire.com/ —

Global Cashmere Clothing Market

WiseGuyRerports.com Presents “Global Cashmere Clothing Market Research Report 2018” New Document to its Studies Database. The Report Contain 110 Pages With Detailed Analysis.

Description

Global Cashmere Clothing Market competition by top manufacturers, with production, price, revenue (value) and market share for each manufacturer; the top players including 

Loro Piana 
Brunello Cucinelli 
Ermenegildo Zegna 
Malo 
Alyki 
Pringle of Scotland 
SofiaCashmere 
Autumn Cashmere 
TSE 
Ballantyne 
Birdie Cashmere 
Maiyet 
Gobi 
GOYO 
Cashmere Holding 
Erdos Group 
Hengyuanxiang 
Kingdeer 
Snow Lotus 
Zhenbei Cashmere 

 

Get sample Report @ https://www.wiseguyreports.com/sample-request/3005888-global-cashmere-clothing-market-research-report-2018

 

Geographically, this report is segmented into several key Regions, with production, consumption, revenue (million USD), market share and growth rate of Cashmere Clothing in these regions, from 2013 to 2025 (forecast), covering 
North America 
Europe 
China 
Japan 
Southeast Asia 
India 

On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into 
Sweater 
Coats 
Dresses 

On the basis of the end users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share and growth rate for each application, including 
Children 
Women 
Men

 

Complete Report Details @ https://www.wiseguyreports.com/reports/3005888-global-cashmere-clothing-market-research-report-2018

 

Table of Contents -Major Key Points

Global Cashmere Clothing Market Research Report 2018 
1 Cashmere Clothing Market Overview 
1.1 Product Overview and Scope of Cashmere Clothing 
1.2 Cashmere Clothing Segment by Type (Product Category) 
1.2.1 Global Cashmere Clothing Production and CAGR (%) Comparison by Type (Product Category)(2013-2025) 
1.2.2 Global Cashmere Clothing Production Market Share by Type (Product Category) in 2017 
1.2.3 Sweater 
1.2.4 Coats 
1.2.5 Dresses 
1.3 Global Cashmere Clothing Segment by Application 
1.3.1 Cashmere Clothing Consumption (Sales) Comparison by Application (2013-2025) 
1.3.2 Children 
1.3.3 Women 
1.3.4 Men 
1.4 Global Cashmere Clothing Market by Region (2013-2025) 
1.4.1 Global Cashmere Clothing Market Size (Value) and CAGR (%) Comparison by Region (2013-2025) 
1.4.2 North America Status and Prospect (2013-2025) 
1.4.3 Europe Status and Prospect (2013-2025) 
1.4.4 China Status and Prospect (2013-2025) 
1.4.5 Japan Status and Prospect (2013-2025) 
1.4.6 Southeast Asia Status and Prospect (2013-2025) 
1.4.7 India Status and Prospect (2013-2025) 
1.5 Global Market Size (Value) of Cashmere Clothing (2013-2025) 
1.5.1 Global Cashmere Clothing Revenue Status and Outlook (2013-2025) 
1.5.2 Global Cashmere Clothing Capacity, Production Status and Outlook (2013-2025)

………….

7 Global Cashmere Clothing Manufacturers Profiles/Analysis 
7.1 Loro Piana 
7.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 
7.1.2 Cashmere Clothing Product Category, Application and Specification 
7.1.2.1 Product A 
7.1.2.2 Product B 
7.1.3 Loro Piana Cashmere Clothing Capacity, Production, Revenue, Price and Gross Margin (2013-2018) 
7.1.4 Main Business/Business Overview 
7.2 Brunello Cucinelli 
7.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 
7.2.2 Cashmere Clothing Product Category, Application and Specification 
7.2.2.1 Product A 
7.2.2.2 Product B 
7.2.3 Brunello Cucinelli Cashmere Clothing Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
7.2.4 Main Business/Business Overview 
7.3 Ermenegildo Zegna 
7.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 
7.3.2 Cashmere Clothing Product Category, Application and Specification 
7.3.2.1 Product A 
7.3.2.2 Product B 
7.3.3 Ermenegildo Zegna Cashmere Clothing Capacity, Production, Revenue, Price and Gross Margin (2013-2018) 
7.3.4 Main Business/Business Overview 
7.4 Malo 
7.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 
7.4.2 Cashmere Clothing Product Category, Application and Specification 
7.4.2.1 Product A 
7.4.2.2 Product B 
7.4.3 Malo Cashmere Clothing Capacity, Production, Revenue, Price and Gross Margin (2013-2018) 
7.4.4 Main Business/Business Overview 
7.5 Alyki 
7.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 
7.5.2 Cashmere Clothing Product Category, Application and Specification 
7.5.2.1 Product A 
7.5.2.2 Product B 
7.5.3 Alyki Cashmere Clothing Capacity, Production, Revenue, Price and Gross Margin (2013-2018) 
7.5.4 Main Business/Business Overview 
7.6 Pringle of Scotland 
7.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 
7.6.2 Cashmere Clothing Product Category, Application and Specification 
7.6.2.1 Product A 
7.6.2.2 Product B 
7.6.3 Pringle of Scotland Cashmere Clothing Capacity, Production, Revenue, Price and Gross Margin (2013-2018) 
7.6.4 Main Business/Business Overview 
7.7 SofiaCashmere 
7.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 
7.7.2 Cashmere Clothing Product Category, Application and Specification 
7.7.2.1 Product A 
7.7.2.2 Product B 
7.7.3 SofiaCashmere Cashmere Clothing Capacity, Production, Revenue, Price and Gross Margin (2013-2018) 
7.7.4 Main Business/Business Overview 
7.8 Autumn Cashmere 
7.8.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 
7.8.2 Cashmere Clothing Product Category, Application and Specification 
7.8.2.1 Product A 
7.8.2.2 Product B 
7.8.3 Autumn Cashmere Cashmere Clothing Capacity, Production, Revenue, Price and Gross Margin (2013-2018) 
7.8.4 Main Business/Business Overview 

 ………..CONTINUED

Norah Trent
WiseGuy Research Consultants Pvt. Ltd.
+1 646 845 9349 / +44 208 133 9349
email us here


Source: EIN Presswire

Anthony Barraco Makes Donation to ALS Association in Honor of Father

SARASOTA, FLORIDA, UNITED STATES, February 21, 2018 /EINPresswire.com/ — Many Americans know have gone through pain and suffering with a family member with ALS. Anthony Barraco knows too well about this. His father has had ALS since August 2017. Because of this fact, Barraco donated $50,000 in December to the ALS Association.

ALS, known as amyotrophic lateral sclerosis and Lou Gehrig's disease, is a disease which causes the death of neurons controlling voluntary muscles. The condition has become characterized by stiff muscles, muscle twitching, and worsening weakness due to muscles decreasing in size.

There is no cure for ALS.

"It's been a challenging year for our family," says Barraco. "But we continue to hope there is a cure soon and will continue to support the ALS Association."

History Of The ALS Association

Established in 1985, the ALS Association has become the only national non-profit organization fighting ALS on every front. The association leads the way in global research, coordinating care through certified clinical care centers, and providing assistance for people with ALS.

The ALS Association builds hope and enhances the quality of life while doing what they can to search for new remedies and a cure.

Based on the United States population studies, over 6,000 people in the U.S. become diagnosed with ALS each year. That comes out to 15 new cases each day. Also, it has become estimated there are more than 20,000 Americans have the disease at any given time.

Facts Of ALS

Most people develop ALS between the ages of 40 and 70, with an average age of 55 at the time of diagnosis.

Once ALS starts, it almost always progresses, eventually taking away the ability to walk, speak, dress, swallow, and breathe. The disease shortens the lifespan quickly. How fast and in what order depends on a person to person case.

Over the past 33 years, the ALS Association has committed around $70 million for ALS research. While no cure has become found, many new breakthroughs in treatment have taken place because of this funding.

"Donating to the ALS Association means research will continue. And the support system they have set up will always be there for people like my father," adds Anthony Barraco.

The ALS Association guides the way in research, care services, public policy, and public education. These efforts give hope to those facing the disease.

The organization has become broken up into distinct chapters. These chapters service to a particular geographic area of the United States, all working under the umbrella of a national charter and administrator from the ALS Association.

The Association's nationwide network of chapters provides comprehensive patient services and support to the ALS community.

Mission Of The ALS Association

The mission of the group is to lead the fight to treat and cure ALS through global research and nationwide advocacy. Also, empowering people with the horrific disease and their families to live fuller lives by providing them with compassionate care and support.

"Just in the past several years, researchers have learned a great deal about ALS," says Barraco. "Because of donations and tissue donors, people like my father can hopefully benefit from these continuing efforts of research and care."

Not only do donors contribute to finding a cure, but they support the Association's network.

The Association's network plays a crucial role in advocating for increased public and private support. These roles hope for more response to the needs of people with ALS. Also, the organization's public policy efforts in Washington D.C. have raised the profile of ALS at the White House and Congress. In addition to various federal agencies, the FDA, and veterans service programs.

"I hope my donation helps greatly with research and caring for people like my father," concludes Anthony Barraco. "Everyday has become one step closer to finding a cure for him."

Eric Ash
Web Presence, LLC
941-266-8620
email us here


Source: EIN Presswire

Sports Footwear Global Industry 2018 Sales, Supply and Consumption Forecasts to 2021

The analysts forecast the global sports footwear market to grow at a CAGR of 2.71% during the period 2017-2021.

PUNE, INDIA, February 21, 2018 /EINPresswire.com/ —

Global Sports Footwear Market

WiseGuyRerports.com Presents “Global Sports Footwear Market 2017-2021” New Document to its Studies Database. The Report Contain 93 Pages With Detailed Analysis.

Description

Sports footwear refers to the shoes designed for physical activities. The different types of sports footwear available in the market include running shoes, training shoes, football shoes, basketball shoes, baseball shoes, and others. The global footwear market comprises of athletic and non-athletic footwear. Footwear is in equal measure an essential fashion statement and an important protection for the feet. Numerous brands of footwear, both athletic and non-athletic, of different price ranges are available in the market.

Covered in this report 
The report covers the present scenario and the growth prospects of the global sports footwear market for 2017-2021. To calculate the market size, the report considers value sales of sports footwear products.

 

Get sample Report @ https://www.wiseguyreports.com/sample-request/1930717-global-sports-footwear-market-2017-2021

 

The market is divided into the following segments based on geography: 
• Americas 
• APAC 
• Europe 
• MEA

The Global Sports Footwear Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors 
• Adidas Group 
• ASICS 
• New Balance 
• Nike 
• SKECHERS USA

Other prominent vendors 
• Amer Sports 
• AVIA 
• Berkshire Hathaway 
• British Knights 
• Columbia Sportswear 
• Eddie Bauer 
• Kering (Puma) 
• NEWTON RUNNING 
• Nfinity 
• SAUCONY 
• The Rockport Group 
• Under Armour 
• VF Corporation

Market driver 
• High operating margin of sports footwear 
• For a full, detailed list, view our report

Market challenge 
• Increasing cost of raw materials 
• For a full, detailed list, view our report

Market trend 
• Digital and social media marketing 
• For a full, detailed list, view our report

Key questions answered in this report 
• What will the market size be in 2020 and what will the growth rate be? 
• What are the key market trends? 
• What is driving this market? 
• What are the challenges to market growth? 
• Who are the key vendors in this market space?

Complete Report Details @ https://www.wiseguyreports.com/reports/1930717-global-sports-footwear-market-2017-2021

 

Table of Contents -Major Key Points

PART 01: Executive summary 

PART 02: Scope of the report 

PART 03: Research methodology 

PART 04: Introduction 
• Market outline 

PART 05: Market landscape 
• Market overview 
• Market size and forecast 
• Five forces analysis 

PART 06: Market segmentation by distribution channel 
• Global sports footwear market by distribution channel 
• Global sports footwear market by offline distribution channel 
• Global sports footwear market by online distribution channel 

PART 07: Market segmentation by product 
• Global sports footwear market by product 
• Global athleisure footwear market 
• Global running shoes market 
• Global court game shoes market 
• Global cleats market 
• Global gym and training shoes market 
• Global other sports footwear market 

PART 08: Market segmentation by application 
• Global sports footwear market by application 
• Global outdoor sports footwear market 
• Global sports-inspired footwear market 
• Global performance sports footwear market 

PART 09: Geographical segmentation 
• Global sports footwear market by geography 
• Sports footwear market in APAC 
• Sports footwear market in Americas 
• Sports footwear market in Europe 
• Sports footwear market in MEA 

PART 10: Key leading countries 

PART 11: Decision framework 

PART 12: Drivers and challenges 
• Market drivers 
• Market challenges 

PART 13: Market trends 
• Digital and social media marketing 
• Increasing adoption of shoe knitting technology 
• Product customization and personalization 
• Increasing focus of manufacturers on product designing 

PART 14: Vendor landscape 
• Competitive scenario 
• Key competitive strategies 
• Comparative analysis of key vendors 

PART 15: Key vendor analysis 
• adidas Group 
• ASICS 
• New Balance 
• Nike 
• SKECHERS USA 
• Other prominent vendors 

 ………..CONTINUED

Norah Trent
WiseGuy Research Consultants Pvt. Ltd.
+1 646 845 9349 / +44 208 133 9349
email us here


Source: EIN Presswire

Global Hologram Entertainment Market 2018 Size, Development Status, Type and Application, Segmentation, Forecast by 2025

WiseGuyReports.com adds “Hologram Entertainment Market 2018 Global Analysis, Growth, Opportunities Research Report Forecasting to 2025”reports to its database.

PUNE, INDIA, February 21, 2018 /EINPresswire.com/ — Hologram Entertainment Market:

Executive Summary

This report studies the global Hologram Entertainment market, analyzes and researches the Hologram Entertainment development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like

Musion Das Hologram Ltd
AV Concepts
Eon Reality Inc.
ARHT Media
Qualcomm
Zebra Imaging
Holoxica
Provision Holdings Inc
Realview Imaging Ltd.
ViewSonic Corp.

Market segment by Regions/Countries, this report covers

United States
EU
Japan
China
India
Southeast Asia

Market segment by Application, Hologram Entertainment can be split into

Live Events
Concerts
Museum Tours
Others

If you have any special requirements, please let us know and we will offer you the report as you want.

Request Sample Report @ https://www.wiseguyreports.com/sample-request/2986782-global-hologram-entertainment-market-size-status-and-forecast-2025

Table of Content

Global Hologram Entertainment Market Size, Status and Forecast 2025 
1 Industry Overview of Hologram Entertainment 
1.1 Hologram Entertainment Market Overview 
1.1.1 Hologram Entertainment Product Scope 
1.1.2 Market Status and Outlook 
1.2 Global Hologram Entertainment Market Size and Analysis by Regions (2013-2018) 
1.2.1 United States 
1.2.2 EU 
1.2.3 Japan 
1.2.4 China 
1.2.5 India 
1.2.6 Southeast Asia 
1.3 Hologram Entertainment Market by End Users/Application 
1.3.1 Live Events 
1.3.2 Concerts 
1.3.3 Museum Tours 
1.3.4 Others

2 Global Hologram Entertainment Competition Analysis by Players 
2.1 Hologram Entertainment Market Size (Value) by Players (2013-2018) 
2.2 Competitive Status and Trend 
2.2.1 Market Concentration Rate 
2.2.2 Product/Service Differences 
2.2.3 New Entrants 
2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles 
3.1 Musion Das Hologram Ltd 
3.1.1 Company Profile 
3.1.2 Main Business/Business Overview 
3.1.3 Products, Services and Solutions 
3.1.4 Hologram Entertainment Revenue (Million USD) (2013-2018) 
3.1.5 Recent Developments 
3.2 AV Concepts 
3.2.1 Company Profile 
3.2.2 Main Business/Business Overview 
3.2.3 Products, Services and Solutions 
3.2.4 Hologram Entertainment Revenue (Million USD) (2013-2018) 
3.2.5 Recent Developments 
3.3 Eon Reality Inc. 
3.3.1 Company Profile 
3.3.2 Main Business/Business Overview 
3.3.3 Products, Services and Solutions 
3.3.4 Hologram Entertainment Revenue (Million USD) (2013-2018) 
3.3.5 Recent Developments 
3.4 ARHT Media 
3.4.1 Company Profile 
3.4.2 Main Business/Business Overview 
3.4.3 Products, Services and Solutions 
3.4.4 Hologram Entertainment Revenue (Million USD) (2013-2018) 
3.4.5 Recent Developments 
3.5 Qualcomm 
3.5.1 Company Profile 
3.5.2 Main Business/Business Overview 
3.5.3 Products, Services and Solutions 
3.5.4 Hologram Entertainment Revenue (Million USD) (2013-2018) 
3.5.5 Recent Developments 
3.6 Zebra Imaging 
3.6.1 Company Profile 
3.6.2 Main Business/Business Overview 
3.6.3 Products, Services and Solutions 
3.6.4 Hologram Entertainment Revenue (Million USD) (2013-2018) 
3.6.5 Recent Developments 
3.7 Holoxica 
3.7.1 Company Profile 
3.7.2 Main Business/Business Overview 
3.7.3 Products, Services and Solutions 
3.7.4 Hologram Entertainment Revenue (Million USD) (2013-2018) 
3.7.5 Recent Developments 
3.8 Provision Holdings Inc 
3.8.1 Company Profile 
3.8.2 Main Business/Business Overview 
3.8.3 Products, Services and Solutions 
3.8.4 Hologram Entertainment Revenue (Million USD) (2013-2018) 
3.8.5 Recent Developments 
3.9 Realview Imaging Ltd. 
3.9.1 Company Profile 
3.9.2 Main Business/Business Overview 
3.9.3 Products, Services and Solutions 
3.9.4 Hologram Entertainment Revenue (Million USD) (2013-2018) 
3.9.5 Recent Developments 
3.10 ViewSonic Corp. 
3.10.1 Company Profile 
3.10.2 Main Business/Business Overview 
3.10.3 Products, Services and Solutions 
3.10.4 Hologram Entertainment Revenue (Million USD) (2013-2018) 
3.10.5 Recent Developments

4 Global Hologram Entertainment Market Size by Application (2013-2018) 
4.1 Global Hologram Entertainment Market Size by Application (2013-2018) 
4.2 Potential Application of Hologram Entertainment in Future 
4.3 Top Consumer/End Users of Hologram Entertainment

Continuous…

For further information on this report, visit – https://www.wiseguyreports.com/reports/2986782-global-hologram-entertainment-market-size-status-and-forecast-2025

Norah Trent
WiseGuy Research Consultants Pvt. Ltd.
+1 646 845 9349 / +44 208 133 9349
email us here


Source: EIN Presswire