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Gaming market projected to hit $618.82 billion by 2030

3 hours ago
Gaming market projected to hit $618.82 billion by 2030

By AI, Created 2:21 PM UTC, June 03, 2026, /AGP/ – The Business Research Company says the global gaming market will grow from $343.22 billion in 2025 to $386.04 billion in 2026, then reach $618.82 billion by 2030. The forecast points to internet expansion, mobile gaming, cloud platforms, AI features and subscription models as key growth drivers.

Why it matters: - The gaming industry is moving deeper into mainstream entertainment, education and social interaction. - The market’s projected growth signals bigger opportunities for game publishers, platform operators, hardware makers and investors. - Broader internet access is expanding the pool of connected players and making multiplayer gaming more accessible.

What happened: - The Business Research Company released its Gaming Global Market Report 2026, covering market size, trends and forecasts for 2026-2035. - The report estimates the global gaming market will rise from $343.22 billion in 2025 to $386.04 billion in 2026. - The report projects the market will reach $618.82 billion by 2030. - The report puts the market’s compound annual growth rate at 12.5% in both the near-term and through 2030.

The details: - The report cites broader adoption of home console and PC gaming as one reason for historical growth. - The report also points to a growing number of mobile gamers, faster internet access, esports adoption and digital game distribution. - Future growth is expected to come from subscription-based gaming, more immersive experiences, metaverse-oriented platforms, increased investment in game development companies and more user-created content. - Trends expected to shape the market include cloud gaming becoming more mainstream, cross-platform compatibility, augmented reality and virtual reality content, artificial intelligence in gameplay and stronger multiplayer and social gaming activity. - Gaming is defined in the report as playing games for entertainment, education, problem-solving or skill-building, including combat training and corporate scenarios. - Gaming serves recreation, social interaction, cognitive development and learning. - Internet penetration is a key driver because gaming depends on connectivity for multiplayer play and community growth. - Meltwater data from February 2023 showed internet users in the United Kingdom rose by 224,000, or 0.3%, from 2022 to 2023, reaching 66.11 million. - Asia-Pacific was the largest gaming market region in 2025. - The report also covers South East Asia, Western Europe, Eastern Europe, North America, South America, the Middle East and Africa. - The report offers market attractiveness scoring, total addressable market analysis, company scoring matrix graphics and tables, Excel-based forecasting dashboards, market hotspots infographics, key technology analysis and updated graphics and tables. - The company is offering a free sample of the report here. - The full report is available here.

Between the lines: - The forecast suggests gaming growth is shifting from simple device adoption to platform-driven engagement. - Subscription models, cloud access and AI features point to a market that is becoming more service-like and more integrated across devices. - Asia-Pacific’s lead in market share underscores the region’s central role in global gaming demand and distribution.

What’s next: - The report expects cloud gaming, AR and VR content, AI-enabled gameplay and social gaming to gain more traction through 2030. - Continued internet expansion should keep widening the addressable audience for online and mobile gaming. - The Business Research Company is also highlighting related reports on augmented reality gaming, cloud gaming and generative AI in gaming.

Disclaimer: This article was produced by AGP Wire with the assistance of artificial intelligence based on original source content and has been refined to improve clarity, structure, and readability. This content is provided on an “as is” basis. While care has been taken in its preparation, it may contain inaccuracies or omissions, and readers should consult the original source and independently verify key information where appropriate. This content is for informational purposes only and does not constitute legal, financial, investment, or other professional advice.

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